LiveBalance changes · Sep 11, 2026

Balance Changes: 17 Cards

We looked at which cards you take, which ones you skip, and which runs they win. The 5 cards nearly every player picks get a trim. 12 cards almost nobody picks get a real buff.

5 trimmed12 buffed0 offer rates changed

In the game since v6.9.0. Tell us how it plays in the comments.

Your deck

Storm2 trimmed1 buffedFlame1 trimmed1 buffedBlood1 trimmed1 buffedFrost1 trimmed5 buffedCairn2 buffedDusk2 buffed

Trimmed

Cards most players take the moment they see them, and that win the most runs. Each keeps what makes it good; the number beside it comes down.

TrimmedStorm · uncommon
Surge card art

Surge0

Gain 1 mana, unless grounded. Draw 1. Gain 3 Guard. Exhaust.

Was Gain 1 mana, unless grounded. Draw 1. Gain 7 Guard. Exhaust.

Guard 7 → 3

Free mana, a free card and a free Defend in one. It keeps the mana and the card; the free Guard shrinks.

Taken by 67% of players offered it

TrimmedStorm · rare
Stormcaller card art

Stormcaller2

Stormfront: whenever you play a card, deal 26. Lasts the whole fight.

Was Stormfront: whenever you play a card, deal 32. Lasts the whole fight.

Bolt per card played 32 → 26

The deepest engine in the game. Every bolt is smaller; it still lasts the whole fight.

Taken by 67% of players offered it

TrimmedBlood · rare
Leech card art

Leech1

Deal 10 per card played this turn, as separate hits. Lifedrink: heal 4 per card played this turn.

Was Deal 12 per card played this turn, as separate hits. Lifedrink: heal 5 per card played this turn.

Hit per card played 12 → 10Heal per card played 5 → 4

Still hits once for every card you played this turn. Each hit and each heal is a little smaller.

Taken by 60% of players offered it

TrimmedFlame · uncommon
Spark Jab card art

Spark Jab0

Apply 2 Ember. Exhaust.

Was Draw 1. Apply 1 Ember. Exhaust.

Ember 1 → 2Draw 1 → none

A free card that replaced itself was fuel for every combo. It now burns twice as hard but no longer draws.

Taken by 40% of players offered it

TrimmedFrost · uncommon
Clarity card art

Clarity0

Draw 2. Apply 2 Chill. Exhaust.

Was Draw 3. Apply 2 Chill. Exhaust.

Draw 3 → 2

Drawing three for nothing refilled whole hands. It is now a strong draw two.

Taken by 40% of players offered it

Buffed

Cards most players skip. Each one now earns its place in a deck.

BuffedStorm · rare
Chain Lightning card art

Chain Lightning1

Deal 10. Overload (4+ cards): deal 10 again. Draw 1.

Was Deal 7. Overload (4+ cards): deal 7 again. Draw 1.

Damage, both hits 7 → 10

Both bolts hit harder, so reaching four cards in a turn pays off.

Taken by 23% of players offered it

BuffedFlame · common
Flame Cut card art

Flame Cut1

Deal 5. Apply 2 Ember.

Was Deal 2. Apply 2 Ember.

Damage 2 → 5

A real hit now, not just a spark.

Taken by 10% of players offered it

BuffedBlood · rare
Sacrifice card art

Sacrifice1

Lose 2 HP. Deal 18.

Was Lose 3 HP. Deal 15.

Health lost 3 → 2Damage 15 → 18

Costs less health and hits harder.

Taken by 19% of players offered it

BuffedFrost · uncommon
Avalanche card art

Avalanche1

Deal 7. Gain 4 Guard.

Was Deal 4. Gain 3 Guard.

Damage 4 → 7Guard 3 → 4

Back to a proper hit, with a little more Guard.

Taken by 10% of players offered it

BuffedFrost · uncommon
Frost Mark card art

Frost Mark1

Deal 5. Apply 4 Shatter.

Was Deal 5. Apply 2 Shatter.

Shatter 2 → 4

Sets up four empowered hits instead of two. Each one deals 3 more.

Taken by 16% of players offered it

BuffedFrost · common
Glacial Wall card art

Glacial Wall1

Gain 5 Guard. Chain: apply 2 Chill.

Was Gain 2 Guard. Chain: apply 2 Chill.

Guard 2 → 5

A real block now, with Chill on top when you chain it.

Taken by 7% of players offered it

BuffedFrost · rare
Killing Frost card art

Killing Frost2

Deal 10 per Chill on the enemy, then remove it. Chain: apply 2 Chill.

Was Deal 8 per Chill on the enemy, then remove it. Chain: apply 2 Chill.

Damage per Chill 8 → 10

At 1 mana it is cheap enough to cash in the Chill you built.

Taken by 19% of players offered it

BuffedFrost · uncommon
Numbing Cold card art

Numbing Cold1

Frostbind: apply 2 Chill per card played this turn. Chain: apply 1 more.

Was Frostbind: apply 1 Chill per card played this turn. Chain: apply 1 more.

Chill per card played 1 → 2

Twice the Chill for every card played, so a big turn actually freezes.

Taken by 13% of players offered it

BuffedCairn · rare
Seismic Shove card art

Seismic Shove1

Stack 4 Guard. Deal your banked Guard, then lose half of it.

Was Stack 1 Guard. Deal your banked Guard, then lose half of it.

Mana 2 → 1Guard 1 → 4

Two mana for 1 Guard was a trap. It now costs 1 and builds the Guard it throws.

Taken by 7% of players offered it

BuffedCairn · common
Sling Stone card art

Sling Stone1

Deal 10 plus your banked Guard. Lose half.

Was Deal 8 plus your banked Guard. Lose half.

Damage 8 → 10

Hits harder before your Guard bank is full.

Taken by 11% of players offered it

BuffedDusk · uncommon
Duskblade card art

Duskblade2

Deal 15. Double your sealed Omen.

Was Deal 12. Double your sealed Omen.

Damage 12 → 15

Hits harder for its two mana.

Taken by 20% of players offered it

BuffedDusk · common
Omen Cut card art

Omen Cut1

Deal 5. Seal Omen 5: it strikes next turn.

Was Deal 2. Seal Omen 3: it strikes next turn.

Damage 2 → 5Omen 3 → 5

Hits now and seals a bigger Omen for next turn.

Taken by 6% of players offered it

What does not change

How we checked

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