Crimson Slash
Deal 4, then 4. Chain: apply 2 Bleed.
Blood
attack
common
1 mana
Chain
An enabler: it banks a resource that a payoff card later cashes in.
What it doesRead from the engine's own effect table.
| Effect | Value | What it does |
|---|---|---|
| Damage | 4 | Attack the enemy for this much, after Wrath, Chill and Shatter are applied and before its Guard absorbs. |
| Damage | 4 | Attack the enemy for this much, after Wrath, Chill and Shatter are applied and before its Guard absorbs. |
Chain bonus (2nd card onward this turn)Read from the engine's own effect table.
| Effect | Value | What it does |
|---|---|---|
| Bleed | 2 | Add value to the enemy's Bleed; after EVERY card the enemy loses HP = its Bleed count (per-card DoT, ignores Guard, no decay; only Hemorrhage clears it) |
Keywords on this page
- ⛓ Chain
- A card's Chain bonus fires only if it is the 2nd-or-later card you play this turn.
- 🩸 Bleed
- After every card you play, the enemy loses that much HP. Ignores Guard and never fades.
The Blood deckSpend your own health to hit harder.
The Library · Forum · The game