Permafrost
Gain 4 Guard. Chain: apply 2 Chill per card played this turn.
Frost
power
uncommon
1 mana
Chain
An enabler: it banks a resource that a payoff card later cashes in.
What it doesRead from the engine's own effect table.
| Effect | Value | What it does |
|---|---|---|
| Guard | 4 | Gain this much Guard. Guard absorbs incoming damage and resets at the start of your turn unless something says otherwise. |
Chain bonus (2nd card onward this turn)Read from the engine's own effect table.
| Effect | Value | What it does |
|---|---|---|
| Frostbind | 2 | Apply value × cards played this turn as Chill (scaling Chill loader; feeds Glaciate) |
Keywords on this page
- 🛡 Guard
- Absorbs incoming damage. Resets at the start of your turn.
- ⛓ Chain
- A card's Chain bonus fires only if it is the 2nd-or-later card you play this turn.
- ❄️ Chill
- This unit's next attack deals HALF — one stack is spent per attack.
The Frost deckBlock and weaken, outlast everything.
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