Sling Stone
Deal 6 plus your banked Guard. Lose half. Chain: stack 3 Guard.
Cairn
attack
common
1 mana
Chain
A payoff: its damage is read off a resource you banked earlier in the fight.
What it doesRead from the engine's own effect table.
| Effect | Value | What it does |
|---|---|---|
| Damage | 6 | Attack the enemy for this much, after Wrath, Chill and Shatter are applied and before its Guard absorbs. |
| Crash | 1 | Attack for value × your Guard, then KEEP half your Guard (non-trap Guard cash-out) |
Chain bonus (2nd card onward this turn)Read from the engine's own effect table.
| Effect | Value | What it does |
|---|---|---|
| Guard | 3 | Gain this much Guard. Guard absorbs incoming damage and resets at the start of your turn unless something says otherwise. |
Keywords on this page
- 🛡 Guard
- Absorbs incoming damage. Resets at the start of your turn.
- ⛓ Chain
- A card's Chain bonus fires only if it is the 2nd-or-later card you play this turn.
The Cairn deckStack up defence, then throw it at them.
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