Hex Flame
Deal 3. Apply 7 Ember. Gain 1 Guard. Heal 1.
Flame
attack
uncommon
1 mana
An enabler: it banks a resource that a payoff card later cashes in.
What it doesRead from the engine's own effect table.
| Effect | Value | What it does |
|---|---|---|
| Damage | 3 | Attack the enemy for this much, after Wrath, Chill and Shatter are applied and before its Guard absorbs. |
| Ember | 7 | N damage at end of turn; does NOT decay. |
| Guard | 1 | Gain this much Guard. Guard absorbs incoming damage and resets at the start of your turn unless something says otherwise. |
| Heal | 1 | Recover this much HP, up to your maximum. |
Keywords on this page
- 🔥 Ember
- Deals that much damage at the end of each turn. Does NOT decay — it burns until the target dies.
- 🛡 Guard
- Absorbs incoming damage. Resets at the start of your turn.
The Flame deckMore attacks, bigger hits, set them burning.
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