Atlas of Doors · Content Update

Season VI

13 new monsters, 9 biome afflictions, 5 new statuses, 7 re-kitted paths and 72 retuned cards — every number below was tuned by a balance loop that played the season 24,705,000+ times.

Measured on the shipping board C-2168 · grade 0.9138 · 29.32 bar-widths from every acceptance goal · board taken 2026-08-23 09:27 UTC
+13
new monsters · 47 → 60
9
biome afflictions — new system
+5
new monster statuses
72
cards retuned of 82
7/8
paths start differently
5
descents per campaign
The path picker, with two decks mid-climb: Blood on its second descent, Hourglass on its first, floor 2.
what Season VI is about

One deck, carried deeper

A run used to end and everything went back in the box. Now, win a descent and the next one starts with the same deck, the same charms and the exact health you walked out with.

Five descents make a climb. Fall and that path begins again, while your other decks wait where you left them.

New monsters

Thirteen new foes across the biomes, each with its own kit. Portraits are being painted — the silhouettes show the kit and the flavor meanwhile.

The WeirkeeperNEW
The Cellars♥ 50dullEdge 2

Old weir-silt swallows the keenest stroke — every blade drawn through it comes back blunter (Dull Edge 3).

  • ⚔ 8 attack the weir-gate swings shut for 8
  • 🛡 5 defend sets a masoned shoulder against the flood (+5 Guard)
  • ☠ 1 debuff · soak cold silt closes over your hands (Soak 1: one less mana for 1 turn)
  • ⚔ 9 attack the gate swings again for 7
  • 🛡 5 defend the shoulder resets (+5 Guard)
  • ✚ 4 heal stops a leak in itself (+4 HP)
  • ☠ 4 debuff · sealedin drops the sluice and the vault seals over (Sealed In 4)
The Molt HuskNEW
Silked Hollows♥ 34

A cast-off skin that never noticed its owner left. It fights from habit.

  • ⚔ 9 attack a dry limb whips once for 9
  • 🛡 5 defend curls into its own shell (+5 Guard)
  • ☠ 4 debuff · barbfloss cast-off silk clings and cuts (Barbfloss 4)
  • 〰 2 shrug the husk barely feels it (Shrug 2)
  • 〰 1 shrug dust settles; it does not (Shrug 1)
  • ☠ 1 debuff · webbound cast-off silk winds around your wrists (Webbound 1)
The LampwrightNEW
Warden's Gate♥ 71

It trims the gate-lamps so the wardens never fight in the dark. It resents every draught.

  • ⚔ 15 attack the iron lamp-pole swings for 15
  • 🛡 7 defend works behind the light (+7 Guard)
  • ☠ 5 debuff · weak a cold snuff of lamp-smoke settles into your arm (Chill 5: your next strikes land at half)
  • ⬆ 2 buff the flame fattens on fresh oil (+2 Wrath)
  • 🛡 7 defend the lantern shutters close (+7 Guard)
  • ✚ 8 heal light returns to the wick (+8 HP)
The LychgateNEW
Warden's Gate♥ 121

A gate for the dead that has opinions about who is finished living.

  • ⚔ 2 attack the lychgate slams to for 24
  • 🛡 10 defend the bar drops (+10 Guard)
  • ☠ 7 debuff · vulnerable reads your name off the coffin-rest for the Warden's ledger (Shatter 5: the next hits you take land harder)
  • 🛡 8 defend its hinges set like mortar (+8 Guard)
  • ✚ 4 heal cracks seal themselves with grave-mortar (+9 HP)
  • 〰 2 shrug stone does not flinch (Shrug 2)
The Marrow TickNEW
Bone Halls♥ 44

The tick fattens on banked fire — the grave-cold in its blood smothers the ember before it can burst (Ember Eater 7).

  • ⚔ 6 attack a needle-mouth finds the joint for 6
  • ⬆ 2 buff it swells with what it stole (+2 Wrath)
  • ☠ 2 debuff · rot its bite festers in the bone (Rot 2: it bites at the end of every turn, Guard will not stop it and it never fades)
  • ⬆ 1 buff fuller still (+1 Wrath)
The NethermostNEW
Starless Stair♥ 26groundedCharge 2 · groundedChargeTurns 2

The stair grounds whatever crackles — held charge drains away into the dark for a time (Grounded Charge).

  • ⚔ 24 attack a hand from below the last step for 24
  • 🛡 9 defend the dark thickens around it (+9 Guard)
  • ⚔ 17 attack the grip shifts and tightens for 17
  • 🛡 7 defend the dark holds (+7 Guard)
  • ☠ 1 debuff · windflay the stair lets go of your feet (Windflay 1)
  • 〰 1 shrug it has outlasted worse (Shrug 1)
The Cinder ChoirNEW
Bone Halls♥ 62

A congregation of grave-lanterns that learned to sing. The choir feeds on kept fire: every ember you have banked is drawn up into its throats and burned as breath before your own flame ever falls due, and each turn it drinks the bank down to a guttering few (Ember Eater 6). Fire borrowed from a relic burns no safer in its aisle.

  • ⚔ 10 attack the whole rank sings at once for 10
  • ☠ 3 debuff · rot cold lamp-smoke settles in your lungs (Rot 3: it bites at the end of every turn, Guard will not stop it and it never fades)
  • ✚ 5 heal trims a wick and the rank burns cleaner (+5 HP)
  • ⚔ 7 attack one high lamp holds a note through you for 7
  • ☠ 2 debuff · rot the hymn drops to a hush and the cold lamp-smoke settles deeper (Rot 2 more: it bites at the end of every turn, Guard will not stop it and it never fades)
  • ⬆ 2 buff the congregation swells — every voice joins the last (+2 Wrath)
  • 〰 2 shrug the rank holds the note — what you struck out of it settles back into the hymn (Shrug 2)
The KeywardNEW
Warden's Gate♥ 76

A junior warden trusted with exactly one key and not much else. It turns the lock, it repeats the hush it was taught, and it hopes very hard that this will be enough.

  • ⚔ 11 attack turns the key against you for 3
  • ☠ 5 debuff · weak repeats the warden's hush at you (Chill 1: your next strike lands at half)
  • ⚔ 3 attack panics and swings the key for 11
The Sill-SweeperNEW
Warden's Gate♥ 36

It sweeps the threshold clean of everyone who did not get through, and it resents being interrupted mid-stroke. It is not a warden. It only works here.

  • ⚔ 3 attack cracks the broom-handle across your shins for 3
  • ☠ 8 debuff · vulnerable chalks your outline on the sill (Shatter 1: the next hit you take lands harder)
  • ⬆ 2 buff sets its shoulder to the broom and works itself up to it (+2 Wrath)
  • 🛡 3 defend leans on the broom in the doorway (+3 Guard)
The PlumblineNEW
Starless Stair♥ 78

Someone once measured this stair. The line they dropped never found a bottom, and it is still swinging. It comes back through the flight on a slow arc, and everything caught in the arc goes over the rail with it.

  • ⚔ 20 attack the line comes back through the flight for 20
  • ☠ 2 debuff · unfooting drags the whole stair a degree out of true (Unfooting 2)
  • 🛡 6 defend the wire goes still and true (+6 Guard)
  • ⚔ 17 attack swings back the other way for 17
The Baluster-FallNEW
Starless Stair♥ 64

A whole run of rail that has been waiting to let go and has learned to choose when. It gathers first. You will hear the stone begin to grind before it comes.

  • ☠ 2 debuff · windflay the grinding stone throws grit off the drop and strips your hand raw (Windflay 2)
  • ⬆ 1 buff the whole run leans further out over the drop (+1 Wrath) - it does not strike this turn
  • ⚔ 12 attack a post shears free and takes you across the ribs for 12
  • ⚔ 25 attack the RUN LETS GO for 17
  • ☠ 5 debuff · vertigo the whole run cants and the drop swings up at you (Vertigo 5)
The Ash-SifterNEW
Bone Halls♥ 33

A stooped shade that sorts the hall's ash for anything still worth keeping. It does not want a fight. It wants you to hold still while it works.

  • ⚔ 4 attack flings a handful of grave-ash for 4
  • ☠ 1 debuff · rot the ash settles into your lungs (Rot 1: it bites at the end of every turn, Guard will not stop it and it never fades)
  • ✚ 5 heal picks a scrap of itself back out of the sieve (+5 HP)
  • ⚔ 8 attack swings the loaded sieve for 8
  • ☠ 2 debuff · unmooring sweeps the ash out from under your heels (Unmooring 2)
The GantryNEW
Spinneret Galleries♥ 70

The Galleries hoist their dead upward, and the hoist has outlived its crew: a timber gantry strung with cable-silk that still lifts, still swings, and still sets whatever it is carrying down on top of whatever is underneath.

  • ⚔ 18 attack swings the laden hook through you for 18
  • ☠ 3 debuff · pallsear the wrapped load weeps pallsear down onto you (Pallsear 3)
  • 🛡 8 defend the frame braces against the load (+8 Guard)
  • ⚔ 23 attack cuts the line and DROPS the load for 23

Biome rosters — who lives where

Each biome's whole cast, split the way the map rolls it: the ordinary foes first, then the elites the hard rooms send. Bosses are not residents of anywhere: a boss is the end of a descent, drawn from one rotation of 11 that both branches share, so you will not find one here. Season VI arrivals are lit and ribboned; the returning foes are dimmed. A biome's curses sit above its roster because they are what make it feel different to fight in.

Warden's Gate

6 in Season V → 10 now+4
4 arrived (4 foes)6 returning
Foes7+4 newthe ordinary rooms roll these
NEW
The Lampwright♥ 91
NEW
The Lychgate♥ 155
NEW
The Keyward♥ 98
NEW
The Sill-Sweeper♥ 52
Gate Acolyte♥ 87
The Tithe-Collector♥ 90
Gate Bulwark♥ 82
Elites3the hard rooms
ELITE
Gate Sentinel♥ 104
ELITE
The Arbiter♥ 101
ELITE
Iron Maul♥ 118

Starless Stair

7 in Season V → 10 now+3
its cursesUnfootingWindflayGutterwick
3 arrived (3 foes)7 returning
Foes7+3 newthe ordinary rooms roll these
NEW
The Nethermost♥ 33
NEW
The Plumbline♥ 62
NEW
The Baluster-Fall♥ 54
The Unfooting♥ 67
The Ropewright♥ 56
Wick-Thief♥ 62
The Spilling♥ 123
Elites3the hard rooms
ELITE
The Margin-Scribe♥ 110
ELITE
The Underdraft♥ 100
ELITE
The Landing♥ 105

Bone Halls

6 in Season V → 9 now+3
3 arrived (3 foes)6 returning
Foes8+3 newthe ordinary rooms roll these
NEW
The Marrow Tick♥ 44
NEW
The Cinder Choir♥ 80
NEW
The Ash-Sifter♥ 42
Rot Grub♥ 67
Grave Miasma♥ 46
Ossuary Hulk♥ 95
Shade♥ 77
Gloom Moth♥ 54
Elites1the hard rooms
ELITE
Bone Priest♥ 92

The Cellars

6 in Season V → 7 now+1
1 arrived (1 foe)6 returning
Foes6+1 newthe ordinary rooms roll these
NEW
The Weirkeeper♥ 64
Cellar Rat♥ 49
Cellar Drip♥ 33
Cellar Leech♥ 44
Silt Crawler♥ 62
Drowned Grasp♥ 41
Elites1the hard rooms
ELITE
The Undertow♥ 74

Spinneret Galleries

8 in Season V → 7 now-1
its cursesSwaddleMortarcreepPallsear
1 arrived (1 foe)6 returning2 gone
Foes6+1 new1 gonethe ordinary rooms roll these
NEW
The Gantry♥ 59
The Wallmason♥ 95
The Windlass♥ 59
The Swaddling♥ 74
The Crawlspace♥ 51
Doorshroud♥ 85
GONE
Ossuary Hulk♥ 95
Elites11 gonethe hard rooms
ELITE
The Sandglass Widow♥ 103
GONEELITE
Bone Priest♥ 100

Silked Hollows

5 in Season V → 6 now+1
its cursesWeftbindThornmilkBarbfloss
1 arrived (1 foe)1 revamped4 returning
Foes5+1 newthe ordinary rooms roll these
NEW
The Molt Husk♥ 44
REVAMPED
The Broodwaspwas Pale Weaver♥ 54
Hatchling Tide♥ 42
Rafter Adder♥ 56
Larder Tick♥ 51
Elites1the hard rooms
ELITE
The Broodmother♥ 92

Biome afflictions — new

Every biome now carries a named curse. Each one triggers on something you do, taxes one resource, and shapes the tax its own way — so Bone Halls plays differently from the Silked Hollows even with the same deck.

Weftbind
Silked Hollows
onHeal→healing→reduceGrant·decay turn1

Nothing knits clean in this dust. Whatever you mend here, you mend short.

Thornmilk
Silked Hollows
onGuardGrant→enemyHp→healEnemy·decay turn1

Every course you raise in the Hollows is fed straight back across the web: the wall goes up and the thing behind it closes.

Barbfloss
Silked Hollows
onPlayerBigHit→hp→bite·decay turn1

Only a genuinely heavy blow drives the barbs deeper — 14 or more.

Swaddle
Spinneret Galleries
onCardPlay→plays→cap·decay turn1

The wrap slackens a turn of work back to you.

Mortarcreep
Spinneret Galleries
onGuardGrant→enemyGuard→grantEnemy·decay turn1

the mortar sets on both of you — turtling hardens the thing you are trying to kill

Pallsear
Spinneret Galleries
onPlayerHit→enemyHp→healEnemy·decay turn1

the shroud cauterises what you open — many small hits feed it, one clean blow does not

Unfooting
Starless Stair
onPlayerAttack→guard→strip·decay turn1

the stair tilts when you lunge — attack first, then raise the wall

Windflay
Starless Stair
turnStart→hand→discard·decay turn1

the wind takes options, not blood — hold nothing precious in hand

Gutterwick
Starless Stair
turnStart→deck→mill·decay turn1

the wick gutters — your deck burns down before you can draw it; thin decks cycle back sooner

New monster statuses

Crush-WeightSpinneret Galleries

N damage at the end of your turn, ignoring Guard — and it NEVER decays.

The only one that never lets go. The weight only grows.

Sealed InSpinneret Galleries

Double damage at the end of your turn, ignoring Guard, then a stack decays.

Twice Barb-Floss’s bite for the same stack.

UnmooringStarless Stair

Strips N Guard at the end of your turn (never below 0), then a stack decays.

Erodes the wall rather than pinning it.

VertigoStarless Stair

N damage at the end of your turn, ignoring Guard.

A stack only decays on a turn you RAISED Guard — stand still and it never lets go.

Web-BoundSilked Hollows

At the end of your turn your Guard is pinned flat to 0, then a stack decays.

Costs you the wall, never HP.

New monster passives

A status is something a monster puts ON you and that ticks away. A passive is what that monster simply IS: fixed when the fight starts, never gained, never removed, and aimed at one of your resources. Two are new this season, and they are the first ever aimed at Flame and at Storm. In a fight each one shows as a tile on the ring beside the foe, flashes what it took, and opens this rule when you tap it.

Ember Eater5 monsters

Ember on this foe is capped. Any excess burns off at the start of its turn.

Flame had no monster trait aimed at it before this season.

Iron Maul 10, Wick-Thief 8, The Marrow Tick 7, The Cinder Choir 6, Gate Acolyte 5

Storm Eater1 monster

Your Stormfront is capped while this foe stands. Any excess disperses at the start of its turn.

The first trait that ever pointed at the Storm engine.

Blackwater 1

Starter kits

What each path swaps out of the basic deck at the start of a run — Season V on top (struck through), Season VI below.

Blood
Season V
Season VI
1
Frenzied Cutattack · uncommonDeal 8. Heal 2.
→
1
Blood Ragepower · uncommonGain 1 Wrath per card played this turn.
Cairn
Season V
Season VI
1
Sling Stoneattack · commonDeal 5 plus your banked Guard. Lose half.
→
1
Quarryskill · uncommonStack 9 Guard. At the start of each turn, stack up to 1 Guard. Your Guard stops fading.
Season V
Season VI
1
Quarryskill · uncommonStack 9 Guard. At the start of each turn, stack up to 1 Guard. Your Guard stops fading.
→
1
Shale Splinterattack · commonDeal 9. Your Guard stops fading.
Dusk
Season V
Season VI
1
Omen Cutattack · commonDeal 7. Seal Omen 7: it strikes next turn.
→
1
Veilwardskill · commonGain 4 Guard. Seal Omen 5: it strikes next turn. Heal 1.
Season V
Season VI
1
Veilwardskill · commonGain 4 Guard. Seal Omen 5: it strikes next turn. Heal 1.
→
1
First Shadowskill · commonSeal Omen 15: it strikes next turn. Draw 1.
Flame
Season V
Season VI
1
Flame Arcattack · commonDeal 1. Apply 3 Ember per card played this turn.
→
1
Flame Cutattack · commonDeal 2. Apply 2 Ember.
Season V
Season VI
0
Spark Jabskill · uncommonDraw 1. Apply 1 Ember. Exhaust.
→
1
Flame Arcattack · commonDeal 1. Apply 3 Ember per card played this turn.
Frost
Seasons V and VI
1
Glacial Wallskill · commonGain 2 Guard. Chain: apply 2 Chill.
1
Frostbiteattack · commonDeal 2. Gain 1 Guard. Apply 1 Chill.
Unchanged. This path already opened where Season VI wanted it.
Hourglass
Season V
Season VI
1
Sifting Cutattack · commonDeal 6. Bury 3: top 3 to discard, gain up to 3 Dust.
→
1
Whispering Grainsskill · uncommonBury 4. Gain 2 Guard per 2 Dust.
Season V
Season VI
1
Reaping Handattack · commonDeal 4, plus 4 per Dust.
→
1
Dust Wardskill · commonGain 8 Guard. Bury 2: top 2 to discard, gain up to 2 Dust. Heal 3.
Poise
Season V
Season VI
1
Measured Strikeattack · commonDeal 5, plus 7 per Edge.
→
1
Patient Bladeskill · uncommonGain 4 Guard. Deal 11 per Edge.
Storm
Season V
Season VI
1
Static Jabattack · commonDeal 7. Draw 2 cards.
→
1
Chain Lightningattack · rareDeal 7. Overload (4+ cards): deal 7 again. Draw 1.

Cards retuned — 72 of 82

No card was added or removed; the numbers and the text moved together so a card never promises what it does not do. Old text struck through, new text below it.

Blood Rage1
blood · uncommon
Gain 1 Wrath per card played this turn.
text unchanged
⚖How often it is offered1 ↑ 1.75
Blood Rite2
blood · rare
Deal 9. Apply 3 Bleed. Deal 3 per Wrath.
Deal 13. Apply 3 Bleed. Unleash: deal 7 per Wrath.
✦Berserk amount3 ↑ 7
✦damage amount9 ↑ 13
Crimson Ascension2
blood · rare
Gain 2 Wrath. Gain 1 mana, unless grounded.
Gain 3 Wrath. Gain 1 mana, unless grounded.
Wrath amount2 ↑ 3
◆Rarityuncommon → rare
⚖How often it is offered0.8 ↓ 0.05
Crimson Slash1
blood · common
Deal 4, then 3. Chain: apply 2 Bleed.
Deal 2, then 2. Chain: apply 2 Bleed.
✦damage amount3 ↓ 2
Frenzied Cut1
blood · uncommon
Deal 8. Heal 2.
Deal 7. Heal 2. Apply 1 Bleed.
effect type (Bleed)added — now bleed
Bleed amountadded — now 1
✦damage amount8 ↓ 7
Leech1 2
blood · rare
Deal 5 per card played this turn, as separate hits. Lifedrink: heal 2 per card played this turn.
Deal 12 per card played this turn, as separate hits. Lifedrink: heal 5 per card played this turn.
✦Lifedrink amount2 ↑ 5
✦per-card damage amount5 ↑ 12
Sacrifice1
blood · rare
Lose 3 HP. Deal 14.
Lose 3 HP. Deal 15.
✦damage amount14 ↑ 15
Bedrock0 2
cairn · common
Stack 11 Guard.
Stack 5 Guard. Your Guard stops fading.
Guard amount11 ↓ 5
effect type (Entomb)added — now entomb
Entomb amountadded — now 1
Gathering Cairn0 1
cairn · common
At the start of each turn, stack up to 4 Guard.
At the start of each turn, stack up to 2 Guard.
accrete amount4 ↓ 2
Monolith2
cairn · rare
Your Guard stops fading. Stack up to 7 Guard each turn.
Your Guard stops fading. Stack up to 3 Guard each turn.
accrete amount7 ↓ 3
Mountainfall2
cairn · rare
Deal three times your banked Guard, then lose it all.
Deal 2 times your banked Guard, then lose it all.
✦vent amount3 ↓ 2
Patience of Hills1
cairn · uncommon
Stack 8 Guard. Heal 12.
Stack 5 Guard. Heal 1. Your Guard stops fading.
Guard amount8 ↓ 5
effect type (Entomb)added — now entomb
Entomb amountadded — now 1
Quarry1
cairn · uncommon
Stack 7 Guard. Your Guard stops fading.
Stack 9 Guard. At the start of each turn, stack up to 1 Guard. Your Guard stops fading.
effect type (accrete)added — now accrete
accrete amountadded — now 1
Guard amount7 ↑ 9
Seismic Shove2
cairn · rare
Stack 6 Guard. Deal twice your banked Guard, then lose half of it.
Stack 1 Guard. Deal your banked Guard, then lose half of it.
Guard amount6 ↓ 1
✦crash amount2 ↓ 1
◆Rarityuncommon → rare
Shale Splinter1
cairn · common
Deal 7. Your Guard stops fading.
Deal 9. Your Guard stops fading.
✦damage amount7 ↑ 9
Sling Stone1
cairn · common
Deal 5 plus your banked Guard. Lose half.
Deal 8 plus your banked Guard. Lose half.
✦damage amount5 ↑ 8
Stonespire1
cairn · uncommon
At the start of each turn, stack up to 5 Guard.
Stack 1 Guard. At the start of each turn, stack up to 1 Guard.
accrete amount5 ↓ 1
effect type (Guard)added — now block
Guard amountadded — now 1
Comet Omen1 2
dusk · rare
Seal Omen 22: it strikes next turn.
Seal Omen 52: it strikes next turn. Double your sealed Omen.
✦doom amount22 ↑ 52
✦effect type (eclipse)added — now eclipse
✦eclipse amountadded — now 2
Duskblade2
dusk · uncommon
Deal 11. Seal Omen 10.
Deal 12. Double your sealed Omen.
✦damage amount11 ↑ 12
✦effect type (doom)removed (was doom)
✦doom amountremoved (was 10)
Eclipse Hour1
dusk · uncommon
Double your sealed Omen.
text unchanged
⚖How often it is offered1 ↓ 0.05
First Light1
dusk · common
Deal 8. Double it if your Omen struck this turn.
Deal 6. Double it if your Omen struck this turn.
✦firstlight amount8 ↓ 6
First Shadow1
dusk · common
Seal Omen 9: it strikes next turn. Draw 1.
Seal Omen 15: it strikes next turn. Draw 1.
✦doom amount9 ↑ 15
Gathering Dark1
dusk · common
Seal Omen 11: it strikes next turn.
Seal Omen 12: it strikes next turn.
✦doom amount11 ↑ 12
Herald1
dusk · uncommon
When your Omen strikes, draw 2.
When your Omen strikes, draw 5.
✦dawnread amount2 ↑ 5
Omen Cut1
dusk · common
Deal 7. Seal Omen 7: it strikes next turn.
Deal 2. Seal Omen 3: it strikes next turn.
✦damage amount7 ↓ 2
✦doom amount7 ↓ 3
Portent0
dusk · uncommon
Seal Omen 7. Draw 1. Exhaust.
Double your sealed Omen. Draw 1. Exhaust.
✦effect type (doom)removed (was doom)
✦doom amountremoved (was 7)
✦effect type (eclipse)added — now eclipse
Veilward1
dusk · common
Gain 8 Guard. Seal Omen 6: it strikes next turn.
Gain 4 Guard. Seal Omen 5: it strikes next turn. Heal 1.
Guard amount8 ↓ 4
✦doom amount6 ↓ 5
✦effect type (healing)added — now heal
Vigil of Dusk1 2
dusk · uncommon
When your Omen strikes, gain Guard equal to half the damage dealt.
text unchanged
◆Rarityrare → uncommon
Ashen Hex1 2
flame · rare
Deal 12. Detonate: burst 8 damage per Ember.
Deal 11. Detonate: burst 19 damage per Ember.
✦damage amount12 ↓ 11
✦detonate amount8 ↑ 19
Black Brand1
flame · common
Deal 2. Sear: apply 2 Ember per card played this turn.
Deal 2. Apply 5 Ember per card played this turn. Draw 1.
✦effect type (cards drawn)added — now draw
✦cards drawn amountadded — now 1
✦Ember amount2 ↑ 5
Firestrike2
flame · rare
Deal 19.
Deal 10 per card played this turn. Draw 1.
✦effect type (damage)removed (was damage)
✦damage amountremoved (was 19)
✦effect type (cards drawn)added — now draw
Flame Arc1
flame · common
Deal 10. Apply 1 Ember per card played this turn.
Deal 1. Apply 3 Ember per card played this turn.
✦damage amount10 ↓ 1
✦Ember amount1 ↑ 3
Flame Cut1
flame · common
Deal 11. Draw 1.
Deal 2. Apply 2 Ember.
✦damage amount11 ↓ 2
✦effect type (cards drawn)removed (was draw)
✦cards drawn amountremoved (was 1)
Hex Flame1
flame · uncommon
Deal 10. Apply 2 Ember.
Deal 3. Apply 6 Ember. Gain 1 Guard. Heal 1.
effect type (Guard)added — now block
Guard amountadded — now 1
✦damage amount10 ↓ 3
Pyre Strike1
flame · uncommon
Deal 10, plus 2 per card played this turn.
Deal 4, plus 9 per card played this turn.
✦damage amount10 ↓ 4
Kindle amount2 ↑ 9
Spark Jab0
flame · uncommon
Draw 1. Apply 1 Ember. Exhaust.
text unchanged
⚖How often it is offered1 ↑ 5.5
Twin Flames0 1
flame · common
Deal 7, then 7.
Deal 2, then 2.
✦damage amount7 ↓ 2
◆Rarityuncommon → common
·typeattack → skill
Avalanche1
frost · uncommon
Deal 8. Gain 4 Guard.
Deal 4. Gain 3 Guard.
Guard amount4 ↓ 3
✦damage amount8 ↓ 4
·typeattack → skill
Bastion1 2
frost · rare
Deal damage equal to your Guard.
text unchanged
Frost Mark1
frost · uncommon
Deal 7. Apply 2 Shatter.
Deal 5. Apply 2 Shatter.
✦damage amount7 ↓ 5
Killing Frost2
frost · rare
Deal 5 per Chill on the enemy, then remove it. Chain: apply 2 Chill.
Deal 8 per Chill on the enemy, then remove it. Chain: apply 2 Chill.
✦glaciate amount5 ↑ 8
Permafrost1
frost · uncommon
Gain 6 Guard. Chain: apply 1 Chill.
Gain 6 Guard. Chain: apply 2 Chill per card played this turn.
·chain.frostbind.opadded — now frostbind
·chain.frostbind.valueadded — now 2
·chain.weak.opremoved (was weak)
Rimeguard0 1
frost · common
Gain 6 Guard. Draw 1.
Gain 4 Guard. Draw 1.
Guard amount6 ↓ 4
◆Rarityuncommon → common
⚖How often it is offered1 ↓ 0.002
Ward Pulse1
frost · common
Gain 3 Guard. Heal 5.
Gain 3 Guard. Heal 7.
✦healing amount5 ↑ 7
Dune Crush2
hourglass · common
Deal 7. Bury 4: top 4 to discard, gain up to 4 Dust.
Deal 5. End of turn: deal 1 damage per 2 Dust.
✦damage amount7 ↓ 5
effect type (duststorm)added — now duststorm
duststorm amountadded — now 1
Dust Bastion1
hourglass · uncommon
Gain 4 Guard per 2 Dust.
Gain 10 Guard per 2 Dust.
✦dustguard amount4 ↑ 10
Dust Ward1
hourglass · common
Gain 7 Guard. Bury 2: top 2 to discard, gain up to 2 Dust.
Gain 8 Guard. Bury 2: top 2 to discard, gain up to 2 Dust. Heal 3.
Guard amount7 ↑ 8
✦effect type (healing)added — now heal
✦healing amountadded — now 3
Grit Throw0
hourglass · common
Deal 3. Bury 2: top 2 to discard, gain up to 2 Dust.
Deal 3. Gain 1 Guard per 2 Dust.
✦effect type (dustguard)added — now dustguard
✦dustguard amountadded — now 1
✦effect type (sift)removed (was sift)
Hourglass Break2
hourglass · rare
Deal 9 per Dust.
Deal 11 per Dust.
✦Reap amount9 ↑ 11
Reaping Hand1
hourglass · rare
Deal 4, plus 4 per Dust.
Deal 3, plus 4 per Dust.
✦damage amount4 ↓ 3
◆Raritycommon → rare
Sifting Cut1
hourglass · common
Deal 6. Bury 3: top 3 to discard, gain up to 3 Dust.
Deal 4. Bury 3: top 3 to discard, gain up to 3 Dust.
✦damage amount6 ↓ 4
Sirocco1
hourglass · rare
Bury 2. Deal 5 per Dust.
Bury 2. Deal 6 per Dust.
✦Reap amount5 ↑ 6
◆Rarityuncommon → rare
The Desert Remembers2
hourglass · rare
End of turn: deal 1 damage per 2 Dust.
End of turn: deal 3 damage per 2 Dust.
duststorm amount1 ↑ 3
Whispering Grains1
hourglass · uncommon
Draw 1. Bury 5.
Bury 4. Gain 2 Guard per 2 Dust.
✦effect type (cards drawn)removed (was draw)
✦cards drawn amountremoved (was 1)
✦effect type (dustguard)added — now dustguard
First Cut1
poise · common
Deal 13. Hone (≤2 plays): gain up to 4 Edge at turn's end.
Deal 9. Hone up to 6.
✦damage amount13 ↓ 9
hone amount4 ↑ 6
Keen Eye1
poise · uncommon
Draw 1. Hone up to 6.
Draw 1. Hone up to 4.
hone amount6 ↓ 4
Masterstroke2
poise · rare
Deal 16 per Edge.
Deal 14 per Edge. Draw 1.
✦effect type (cards drawn)added — now draw
✦cards drawn amountadded — now 1
✦Edge amount16 ↓ 14
Measured Strike1
poise · common
Deal 5, plus 7 per Edge.
Deal 4, plus 9 per Edge.
✦damage amount5 ↓ 4
✦Edge amount7 ↑ 9
Narrow Focus0
poise · common
Hone (≤2 plays): gain up to 3 Edge at turn's end. Exhaust.
Hone (≤2 plays): gain up to 5 Edge at turn's end. Exhaust.
hone amount3 ↑ 5
Oath of the Duelist2
poise · rare
Each turn, Hone up to 4. Lasts the whole fight.
Deal 8 per Edge. Each turn, Hone up to 12.
hone amount4 ↑ 12
✦effect type (Edge)added — now whet
✦Edge amountadded — now 8
Patient Blade1
poise · uncommon
Deal 15. Hone up to 5.
Gain 4 Guard. Deal 11 per Edge.
effect type (Guard)added — now block
Guard amountadded — now 4
✦effect type (damage)removed (was damage)
Single Stroke1
poise · common
Deal 11 per Edge.
Deal 13 per Edge.
✦Edge amount11 ↑ 13
◆Rarityuncommon → common
·typeattack → skill
Steady Breath1
poise · uncommon
Gain 22 Guard. Hone up to 5.
Gain 3 Guard. Draw 1. Heal 1. Hone (≤2 plays): gain up to 3 Edge at turn's end.
Guard amount22 ↓ 3
✦effect type (cards drawn)added — now draw
✦cards drawn amountadded — now 1
Still Water1
poise · common
Gain 12 Guard. Hone (≤2 plays): gain up to 4 Edge at turn's end.
Gain 10 Guard. Hone up to 7.
Guard amount12 ↓ 10
hone amount4 ↑ 7
Chain Lightning1
storm · rare
Deal 8. Overload (4+ cards): deal 8 again. Draw 1.
Deal 7. Overload (4+ cards): deal 7 again. Draw 1.
✦overload amount8 ↓ 7
◆Rarityuncommon → rare
Charged Strike2 1
storm · rare
Deal 8, plus 1 per card played this turn. Gain 1 mana, unless grounded.
Deal 4, plus 1 per card played this turn. Gain 1 mana, unless grounded.
✦damage amount8 ↓ 4
◆Rarityuncommon → rare
Fortune1 0
storm · rare
Draw 4. Cascade: draw 1 more per card played this turn. Exhaust.
Draw 2. Cascade: draw 1 more per card played this turn. Exhaust.
✦cards drawn amount4 ↓ 2
◆Rarityuncommon → rare
Overcharge0
storm · rare
Deal 6 per unspent mana. Spend all mana.
Deal 25 per unspent mana. Spend all mana.
✦discharge amount6 ↑ 25
Static Jab1
storm · common
Deal 7. Draw 2 cards.
Deal 2. Draw 2 cards.
✦damage amount7 ↓ 2
Stormcaller2 1
storm · rare
Stormfront: whenever you play a card, deal 3. Lasts the whole fight.
Stormfront: whenever you play a card, deal 32. Lasts the whole fight.
stormfront amount3 ↑ 32
Surge0
storm · uncommon
Gain 1 mana, unless grounded. Exhaust.
Gain 1 mana, unless grounded. Draw 1. Gain 7 Guard. Exhaust.
effect type (Guard)added — now block
Guard amountadded — now 7
✦effect type (cards drawn)added — now draw
Tempest1
storm · rare
Deal 5 per card played this turn.
Deal 3 per card played this turn.
Kindle amount5 ↓ 3

Returning monsters, retuned — 47

Hit points, move values, passives and intent modes, as the loop left them. The three biggest changes per monster; sorted by how much changed, and split by what the monster actually is: the gatekeepers first, then the elites, then the ordinary foes.

Bosses11the descent ends on one of these — one rotation, shared by both branches
Shroudwright
the descent’s finale♥ 182
Mana Sting (taxes your mana)added — now 1
♥Hit points137 ↑ 182
⚔“chalk a second line” — the move itselfadded — now chalk-a-second-line
21 more changes on Shroudwright
⚔“chalk a second line”added — now buff
⚔“chalk a second line” — what it saysadded — now chalks a second line inside the first — the pattern draws tighter still (+2 Wrath) — it does not strike this turn
⚔“chalk a second line” — its numberadded — now 2
⚔“measure” — the move itselfadded — now measure
⚔“measure”added — now debuff
⚔“measure”added — now vulnerable
⚔“measure” — what it saysadded — now It measures you for the mark (Shatter 4).
⚔“measure” — its numberadded — now 4
⚔“seam 2” — the move itselfadded — now seam-2
⚔“seam 2”added — now attack
⚔“seam 2” — what it saysadded — now A seam-blade pass for 9.
⚔“seam 2” — its numberadded — now 9
⚔“shears” — the move itselfadded — now shears
⚔“shears”added — now attack
⚔“shears” — what it saysadded — now opens the SHEARS and cuts along the chalk line for 16
⚔“shears” — its numberadded — now 16
⚔“shroudwright close seam” — its numberremoved (was 11)
⚔“shroudwright first cut” — its numberremoved (was 10)
⚔“shroudwright measure” — its numberremoved (was 4)
⚔“shroudwright second cut” — its numberremoved (was 11)
⚔“shroudwright third cut” — its numberremoved (was 10)
The Lazaret
the descent’s finale♥ 161
Dust Eater (eats your Dust)removed (was 4)
♥Hit points135 ↑ 161
⚔“lazaret bar the ward” — the move itselfadded — now lazaret-bar-the-ward
25 more changes on The Lazaret
⚔“lazaret bar the ward”added — now defend
⚔“lazaret bar the ward” — what it saysadded — now bars the ward door behind you (+14 Guard) - it does not strike this turn
⚔“lazaret bar the ward” — its numberadded — now 14
⚔“lazaret clean dressings”added — now 0.45
⚔“lazaret clean dressings” — the move itselfadded — now lazaret-clean-dressings
⚔“lazaret clean dressings”added — now heal
⚔“lazaret clean dressings” — what it saysadded — now lays on clean dressings (+12 HP) - it does not strike this turn
⚔“lazaret clean dressings” — its numberadded — now 12
⚔“lazaret close its own” — what it sayscloses its own seams with clean thread (heals 20) - it does not strike this turn → closes its own seams with clean thread (+6 HP) - it does not strike this turn
⚔“lazaret close its own” — its number20 ↓ 6
⚔“lazaret count instruments” — the move itselfadded — now lazaret-count-instruments
⚔“lazaret count instruments”added — now buff
⚔“lazaret count instruments” — what it saysadded — now counts its instruments - the whole ward turns its attention on you (+1 Wrath)
⚔“lazaret count instruments” — its numberadded — now 1
⚔“lazaret from inside” — its numberremoved (was 2)
⚔“lazaret open seam” — what it saysopens a seam and holds it open (Rot 1: 1 damage at the end of each of your turns — it ignores Guard and never fades) → opens a seam and holds it open (Rot 2: 2 damage at the end of each of your turns - it ignores Guard and never fades)
⚔“lazaret open seam” — its number1 ↑ 2
⚔“lazaret press instrument” — its numberremoved (was 13)
⚔“lazaret shakes the cold” — the move itselfadded — now lazaret-shakes-the-cold
⚔“lazaret shakes the cold”added — now shrug
⚔“lazaret shakes the cold”added — now chill
⚔“lazaret shakes the cold” — what it saysadded — now it sets the instrument down and shakes the cold out of its many hands (Shrug 4: it sheds Chill)
⚔“lazaret shakes the cold” — its numberadded — now 4
⚔“lazaret take what is left” — its numberremoved (was 23)
⚔“lazaret work wide” — what it saysworks the seam wide for 19 → works the seam wide for 20
Silverquiet
the descent’s finale♥ 164
♥Hit points126 ↑ 164
⚔“silver gathers” — the move itselfadded — now silver-gathers
⚔“silver gathers”added — now buff
21 more changes on Silverquiet
⚔“silver gathers” — what it saysadded — now what waits inside gathers itself against the silver (+2 Wrath)
⚔“silver gathers” — its numberadded — now 2
⚔“silver heavy hands” — its numberremoved (was 2)
⚔“silver press closed” — the move itselfadded — now silver-press-closed
⚔“silver press closed”added — now defend
⚔“silver press closed” — what it saysadded — now presses the case shut harder (+12 Guard) — it does not strike this turn
⚔“silver press closed” — its numberadded — now 12
⚔“silver press” — its numberremoved (was 19)
⚔“silver reseal” — what it saysseals the silver again (+15 Guard) — it does not strike this turn → seals the silver again (+11 Guard) — it does not strike this turn
⚔“silver reseal” — its number15 ↓ 11
⚔“silver seam strike” — what it saysstrikes out through the seam for 17 → strikes out through the seam for 16
⚔“silver seam strike” — its number17 ↓ 16
⚔“silver shut” — what it saysdraws the silver shut (+15 Guard) — it does not strike this turn → draws the silver shut (+11 Guard) — it does not strike this turn
⚔“silver shut” — its number15 ↓ 11
⚔“silver splits” — what it saysTHE SILVER SPLITS and it comes out for 30 — it raises no Guard from here → THE SILVER SPLITS and it comes out for 29 — it raises no Guard from here
⚔“silver splits” — its number30 ↓ 29
⚔“silver strip” — what it saysstrips the last of your cover away (Shatter 1: the next 1 hit you take lands 3 harder) → strips the last of your cover away (Shatter 2: the next 2 hits you take land 3 harder)
⚔“silver strip” — its number1 ↑ 2
⚔“silver unhoused” — what it saystears at you, unhoused, for 24 → tears at you, unhoused, for 25
⚔“silver unhoused” — its number24 ↑ 25
Omen Eater (eats your Omen)removed (was 3)
The Winnowing
the descent’s finale♥ 139
⟳How it picks its next movecycle → random
♥Hit points153 ↓ 139
⚔“winnow back pass” — its numberremoved (was 16)
17 more changes on The Winnowing
⚔“winnow crosswind” — what it saysthe crosswind beats your blade aside (Chill 6: your next 6 strikes land at half) → the crosswind beats your blade aside (Chill 4: your next 4 strikes land at half)
⚔“winnow crosswind” — its number6 ↓ 4
⚔“winnow first pass” — what it saysopens with a low pass for 8 → opens with a low pass for 9
⚔“winnow first pass” — its number8 ↑ 9
⚔“winnow headwind” — what it saysthe headwind rises against every stroke (Chill 10: your next 10 strikes land at half) → the headwind rises against every stroke (Chill 5: your next 5 strikes land at half)
⚔“winnow headwind” — its number10 ↓ 5
⚔“winnow last pass” — its numberremoved (was 2)
⚔“winnow part” — what it saysparts around your swing — you cut only moving air (+12 Guard) — it does not strike this turn → parts around your swing - you cut only moving air (+8 Guard) - it does not strike this turn
⚔“winnow part” — its number12 ↓ 8
⚔“winnow quicken” — what it saysthe air quickens (+1 Wrath — every pass from here lands harder) — it does not strike this turn → the air quickens (+1 Wrath - every pass from here lands harder) - it does not strike this turn
⚔“winnow scour” — what it saysthe moving air scours the rime off it (it shakes off ALL banked Chill) — it does not strike this turn → the moving air scours the rime off it (it shakes off banked Chill) - it does not strike this turn
⚔“winnow scour” — its number2 ↓ 1
⚔“winnow second pass” — its numberremoved (was 8)
⚔“winnow shed” — the move itselfadded — now winnow-shed
⚔“winnow shed”added — now shrug
⚔“winnow shed” — what it saysadded — now the wind sheds the rime again (it shakes off banked Chill) - it does not strike this turn
⚔“winnow shed” — its numberadded — now 1
Blackwater
the descent’s finale♥ 143
Drains your Stormfrontadded — now 1
Mana Sting (taxes your mana)3 ↓ 1
♥Hit points123 ↑ 143
17 more changes on Blackwater
⚔“undertow flood” — what it saysTHE FLOOD TAKES YOU for 24 → THE FLOOD TAKES YOU for 21
⚔“undertow flood” — its number24 ↓ 21
⚔“undertow haul” — what it sayshauls you down for 17 → hauls you down for 15
⚔“undertow haul” — its number17 ↓ 15
⚔“undertow mounts” — the move itselfadded — now undertow-mounts
⚔“undertow mounts”added — now buff
⚔“undertow mounts” — what it saysadded — now the water climbs the doorframe — nothing it takes up ever drains back (+1 Wrath) — it does not strike this turn
⚔“undertow mounts” — its numberadded — now 1
⚔“undertow rise” — what it saysthe water rises (+2 Wrath) — it does not strike this turn → the water rises (+1 Wrath) — it does not strike this turn
⚔“undertow rise” — its number2 ↓ 1
⚔“undertow sheds”added — now 0.5
⚔“undertow sheds” — the move itselfadded — now undertow-sheds
⚔“undertow sheds”added — now shrug
⚔“undertow sheds” — what it saysadded — now the closed water sloughs off every hook and blade-mark you have sunk into it (Shrug 2)
⚔“undertow sheds” — its numberadded — now 2
⚔“undertow swell” — its numberremoved (was 10)
⚔“undertow weight” — its numberremoved (was 18)
Hushbarrow
the descent’s finale♥ 141
♥Hit points111 ↑ 141
⚔“hushbarrow close” — what it sayscloses the distance without a sound for 12 → closes the distance without a sound for 13
⚔“hushbarrow close” — its number10 ↑ 13
14 more changes on Hushbarrow
⚔“hushbarrow count ribs” — what it sayscounts seven points along your ribs (Shatter 3, its next seven hits land harder) → counts seven points along your ribs (Shatter 3, its next hits land harder)
⚔“hushbarrow draught”soak → weak
⚔“hushbarrow draught” — what it saysdrinks every breath out of the hall (Soak 2, you start each of the next 2 turns one mana short) → drinks the heat out of your sword-arm in one long draught (Chill 1: your next strike lands at half)
⚔“hushbarrow draught” — its number2 ↓ 1
⚔“hushbarrow drive” — what it saysdrives its whole weight through the first mark for 17 → drives its whole weight through the first mark for 18
⚔“hushbarrow drive” — its number16 ↑ 18
⚔“hushbarrow last breath” — its numberremoved (was 2)
⚔“hushbarrow spend” — what it saysspends everything it took from you, all at once, for 21 → spends everything it took from you, all at once, for 23
⚔“hushbarrow spend” — its number20 ↑ 23
⚔“hushbarrow swallow”added — now 0.5
⚔“hushbarrow swallow” — the move itselfadded — now hushbarrow-swallow
⚔“hushbarrow swallow”added — now shrug
⚔“hushbarrow swallow” — what it saysadded — now THE FOG SWALLOWS what you have worked into it (Shrug 1)
⚔“hushbarrow swallow” — its numberadded — now 1
Diabase
the descent’s finale♥ 110
♥Hit points98 ↑ 110
⚔“diabase fault” — what it saysthe fault OPENS beneath you for 20 → the fault OPENS beneath you for 16
⚔“diabase fault” — its number18 ↓ 16
15 more changes on Diabase
⚔“diabase mend”defend → shrug
⚔“diabase mend”added — now ember
⚔“diabase mend” — what it sayspours new stone into the crack (+20 Guard) — it does not strike this turn → the cracked slab sweats cold grit and the burning is smothered in its seams (Shrug 31: it sheds Ember) - it does not strike this turn
⚔“diabase mend” — its number20 ↑ 31
⚔“diabase remake” — what it saysUNMAKES its own wounds (heals 12) — it does not strike this turn → pours new stone into its own wounds (+12 HP) - it does not strike this turn
⚔“diabase remnant”attack → debuff
⚔“diabase remnant”added — now ember
⚔“diabase remnant” — what it saysa falling remnant strikes for 17 → a falling remnant grinds burning grit into every joint (Ember 2 more)
⚔“diabase remnant” — its number16 ↓ 2
⚔“diabase slab”attack → shrug
⚔“diabase slab”added — now ember
⚔“diabase slab” — what it saysbrings a slab down on you for 13 → the broken floor turns itself over and the fire you set in it goes out underneath (Shrug 36: it sheds Ember) - it does not strike this turn
⚔“diabase slab” — its number12 ↑ 36
⚔“diabase unmaking” — what it saysTHE UNMAKING — the whole floor comes up at you for 24 → THE UNMAKING - the whole floor comes up at you for 19
⚔“diabase unmaking” — its number22 ↓ 18
Quicklime
the descent’s finale♥ 130
Chill Resist (ignores part of Chill)0.2 ↑ 0.95
⟳How it picks its next movecycle → random
♥Hit points106 ↑ 130
12 more changes on Quicklime
⚔“quicklime blunt again” — what it saysdrags your blade backwards along the stone (Chill 7 — first two strikes each turn) → drags your blade backwards along the stone (Chill 1 - first two strikes each turn)
⚔“quicklime blunt again” — its number7 ↓ 1
⚔“quicklime chisel” — what it saystaps you with a chisel for 16 → taps you with a chisel for 12
⚔“quicklime chisel” — its number16 ↓ 12
⚔“quicklime course” — what it saysswings a full course of stone into you for 24 → swings a full course of stone into you for 20
⚔“quicklime course” — its number24 ↑ 31
⚔“quicklime dull the edge” — what it saysgrinds your edge down on its own face (Chill 7: your first TWO strikes each turn land at half force) → grinds your edge down on its own face (Chill 3: your first TWO strikes each turn land at half force)
⚔“quicklime dull the edge” — its number7 ↓ 1
⚔“quicklime keystone” — what it saysdrops the keystone on you for 31 → drops the keystone on you for 26
⚔“quicklime keystone” — its number31 ↓ 26
⚔“quicklime repoint” — what it saysrepoints every crack you opened (+13 HP, it does not strike this turn) → repoints every crack you opened (+16 HP, it does not strike this turn)
⚔“quicklime repoint” — its number13 ↑ 16
The Quench
the descent’s finale♥ 129
Dull Edge (blunts your strikes)removed (was 8)
⟳How it picks its next movecycle → random
Mana Sting (taxes your mana)removed (was 1)
9 more changes on The Quench
♥Hit points101 ↑ 129
⚔“black water 26” — what it sayshurls a wall of black water for 22 → hurls a wall of black water for 20
⚔“black water 26” — its number22 ↓ 20
⚔“draw the lid 24” — what it saysdraws the lid over itself (+6 Guard) — it does not strike this turn → draws the lid over itself (+6 Guard) - it does not strike this turn
⚔“drink the lamps 17” — what it saysDRINKS THE DROWNED LAMPS BACK (+19 HP — it does not strike this turn) → DRINKS THE DROWNED LAMPS BACK (+21 HP - it does not strike this turn)
⚔“drink the lamps 17” — its number19 ↑ 21
⚔“numbing swell” — what it saysthe cold water numbs your sword-arm (Chill 2, your next strikes land at half) — it does not strike this turn → the cold water numbs your sword-arm (Chill 2, your next strikes land at half) - it does not strike this turn
⚔“pour 21” — what it saysTHE LID IS OFF — it pours over you for 21 → THE LID IS OFF - it pours over you for 18
⚔“pour 21” — its number21 ↓ 18
Sillrot
the descent’s finale♥ 152
Erosion (chips your Guard each turn)6 ↑ 9
♥Hit points129 ↑ 152
⚔“sillrot collapse” — what it saysbrings the whole sagging frame down on you for 28 → brings the whole sagging frame down on you for 23
9 more changes on Sillrot
⚔“sillrot collapse” — its number28 ↓ 23
⚔“sillrot sag” — what it sayssags its whole soft weight onto you for 24 → sags its whole soft weight onto you for 12
⚔“sillrot sag” — its number24 ↓ 12
⚔“sillrot splinter” — what it saysflicks a splinter across your cheek for 12 → flicks a splinter across your cheek for 6
⚔“sillrot splinter” — its number12 ↓ 6
⚔“sillrot spore first” — what it sayssplits a seam and breathes spores into you (Rot 1, it bites at the end of every turn, Guard will not stop it and it never fades) → splits a seam and breathes spores into you (Rot 2, it bites at the end of every turn, Guard will not stop it and it never fades)
⚔“sillrot spore first” — its number1 ↑ 2
⚔“sillrot swell” — what it saysleans into the frame, and the wet wood swells (+1 Wrath) → leans into the frame, and the wet wood swells (+2 Wrath)
⚔“sillrot swell” — its number1 ↑ 2
The First Door
the descent’s finale♥ 112
♥Hit points100 ↑ 112
⚔“knock 13” — what it saysknocks once for 16 → knocks once for 12
⚔“knock 13” — its number16 ↓ 12
4 more changes on The First Door
⚔“shoulder 14” — what it saysshoulders you back for 16 → shoulders you back for 12
⚔“shoulder 14” — its number16 ↓ 12
⚔“throw wide 24” — what it saysTHROWS ITSELF WIDE for 19 → THROWS ITSELF WIDE for 14
⚔“throw wide 24” — its number19 ↓ 14
Elites10the hard rooms
The Broodmother
Silked Hollows♥ 78
⚔“brood gathers” — the move itselfadded — now brood-gathers
⚔“brood gathers”added — now buff
⚔“brood gathers” — what it saysadded — now the brood gathers beneath her, climbing her anchor-lines (+1 Wrath)
12 more changes on The Broodmother
⚔“brood gathers” — its numberadded — now 1
⚔“broodmother descends”added — now 0.6
⚔“broodmother descends” — the move itselfadded — now broodmother-descends
⚔“broodmother descends”added — now attack
⚔“broodmother descends” — what it saysadded — now feels the thrash in the web and DESCENDS for 20
⚔“broodmother descends” — its numberadded — now 20
⚔“combs the floss v3”debuff → heal
⚔“combs the floss v3” — what it sayscombs a haze of floss over you (Weftbind 4) - she does not strike this turn → unwraps one of the older bundles and drinks it dry (+8 HP)
⚔“combs the floss v3” — its number4 ↑ 8
⚔“comes down v3” — its numberremoved (was 18)
⚔“hollows broodmother thornmilk press” — what it sayscombs a bead of thornmilk into the wound (thornmilk 14) - it rears back a full beat before it lands, then the barbed sap keeps working after the leg lifts → combs a bead of thornmilk into the wound (Thornmilk 4) - it rears back a full beat before it lands, then the barbed sap keeps working after the leg lifts
⚔“hollows broodmother thornmilk press” — its number14 ↓ 4
The Arbiter
Warden's Gate♥ 79
Dull Edge (blunts your strikes)4 ↓ 3
Erosion (chips your Guard each turn)removed (was 6)
♥Hit points88 ↓ 79
11 more changes on The Arbiter
⚔“sentence”0.5 ↑ 0.7
⚔“sentence” — its number22 ↑ 24
⚔“set aside” — the move itselfadded — now set-aside
⚔“set aside”added — now shrug
⚔“set aside” — what it saysadded — now sets your objection aside unheard (Shrug 2)
⚔“set aside” — its numberadded — now 2
⚔“silence” — its numberremoved (was 2)
⚔“the gate holds” — the move itselfadded — now the-gate-holds
⚔“the gate holds”added — now defend
⚔“the gate holds” — what it saysadded — now the great gate stands with its judge (+8 Guard)
⚔“the gate holds” — its numberadded — now 8
The Underdraft
Starless Stair♥ 78
Dull Edge (blunts your strikes)removed (was 3)
⚔“drag wide” — what it saysdrags your blade-arm wide over the drop (Gutterwick 10: 10 damage at the end of each of your turns, ignoring Guard, decaying by 1) → drags your blade-arm wide over the drop (Gutterwick 4)
⚔“drag wide” — its number10 ↓ 4
11 more changes on The Underdraft
⚔“lean out” — what it saysleans you out over the rail — nothing under your heels (Unfooting 3) → leans you out over the rail - nothing under your heels (Unfooting 3)
⚔“lean out” — its number3 ↑ 6
⚔“let go” — what it saysstops holding you up - the landing arrives for 23 → stops holding you up - the landing arrives for 10
⚔“let go” — its number23 ↓ 10
⚔“shear” — what it saysshears across the flight for 7 → shears across the flight for 5
⚔“starless stair underdraft windflay press” — its numberremoved (was 16)
⚔“underdraft regathers” — the move itselfadded — now underdraft-regathers
⚔“underdraft regathers”added — now heal
⚔“underdraft regathers” — what it saysadded — now falls still - the draft re-gathers in the shaft and comes back whole (+8 HP)
⚔“underdraft regathers” — its numberadded — now 8
Omen Eater (eats your Omen)removed (was 2)
The Undertow
The Cellars♥ 58
Grounded Charge (holds a charge)removed (was 10)
Grounded Charge, turns heldremoved (was 4)
⚔“debuff 1 soak” — what it saysfloods your lungs (Soak) → floods your lungs (Soak 1: one less mana for 1 turn)
9 more changes on The Undertow
⚔“deepen wall” — the move itselfadded — now deepen-wall
⚔“deepen wall”added — now defend
⚔“deepen wall” — what it saysadded — now the water deepens into a wall (+10 Guard)
⚔“deepen wall” — its numberadded — now 10
⚔“tide climbs” — the move itselfadded — now tide-climbs
⚔“tide climbs”added — now buff
⚔“tide climbs” — what it saysadded — now THE TIDE CLIMBS (+2 Wrath) — it does not strike this turn
⚔“tide climbs” — its numberadded — now 2
Omen Eater (eats your Omen)removed (was 4)
The Landing
Starless Stair♥ 82
⚔“brace crack” — its numberremoved (was 8)
⚔“lamp grit v3” — what it sayssheds hot lamp-grit into your boot (Gutterwick 5: 5 damage at the end of each of your turns, ignoring Guard, decaying by 1) → sheds hot lamp-grit into your boot (Gutterwick 3)
⚔“lamp grit v3” — its number5 ↓ 1
6 more changes on The Landing
⚔“starless stair landing windflay press” — what it saysThe Landing lets the stairwell draught strip you raw (windflay 11) - telegraphed: it turns to the drop first, then the cold peels a little more each breath → The Landing lets the stairwell draught strip you raw (Windflay 3) - telegraphed: it turns to the drop first, then the cold peels a little more each breath
⚔“starless stair landing windflay press” — its number11 ↑ 25
⚔“stone settles” — the move itselfadded — now stone-settles
⚔“stone settles”added — now shrug
⚔“stone settles” — what it saysadded — now the stone settles — what you chipped away settles back into place (Shrug 2)
⚔“stone settles” — its numberadded — now 2
Iron Maul
Warden's Gate♥ 92
Drains your Emberadded — now 10
Erosion (chips your Guard each turn)removed (was 6)
⚔“re rivet” — the move itselfadded — now re-rivet
3 more changes on Iron Maul
⚔“re rivet”added — now heal
⚔“re rivet” — what it saysadded — now re-rivets its cracked plate (+8 HP)
⚔“re rivet” — its numberadded — now 8
The Margin-Scribe
Starless Stair♥ 86
⚔“margin scribe windflay press” — what it saysThe Margin-Scribe lets the stairwell draught strip you raw (windflay 13) - telegraphed: it turns to the drop first, then the cold peels a little more each breath → The Margin-Scribe lets the stairwell draught strip you raw (Windflay 3) - telegraphed: it turns to the drop first, then the cold peels a little more each breath
⚔“margin scribe windflay press” — its number13 ↓ 3
⚔“redact” — what it saysun-writes the stroke you were about to make — your swing returns half-erased (Gutterwick 8: 8 damage at the end of each of your turns, ignoring Guard, decaying by 1) → un-writes the stroke you were about to make — your swing returns half-erased (Gutterwick 4)
2 more changes on The Margin-Scribe
⚔“redact” — its number8 ↓ 4
Omen Eater (eats your Omen)removed (was 3)
Gate Sentinel
Warden's Gate♥ 81
Dull Edge (blunts your strikes)4 ↑ 6
Grounded Charge, turns held4 ↑ 9
Mana Sting (taxes your mana)added — now 1
Bone Priest
Bone Halls♥ 78
Chill Resist (ignores part of Chill)added — now 0.5
Grounded Charge, turns held4 ↑ 8
Omen Eater (eats your Omen)removed (was 4)
The Sandglass Widow
Spinneret Galleries♥ 80
⚔“spinnerets sandglass widow mortarcreep press shatter” — what it sayspresses wet mortarcreep into your seams (mortarcreep 16) - it rears back a full beat before it lands, then it sets slowly, and it sets on you → presses wet mortarcreep into your seams (Mortarcreep 4) - it rears back a full beat before it lands, then it sets slowly, and it sets on you
⚔“spinnerets sandglass widow mortarcreep press shatter” — its number16 ↓ 4
Foes26the ordinary rooms roll these
The Unfooting
Starless Stair♥ 52
Dull Edge (blunts your strikes)removed (was 3)
⟳How it picks its next movecycle → random
♥Hit points64 ↓ 52
20 more changes on The Unfooting
⚔“flight falls” — its numberremoved (was 11)
⚔“give” — its numberremoved (was 9)
⚔“pack solid” — its numberremoved (was 17)
⚔“starless stair unfooting windflay press” — its numberremoved (was 5)
⚔“tilt” — what it saystilts the stair beneath you (Unfooting 2) → tilts the stair beneath you (Unfooting 1)
⚔“tilt” — its number2 ↓ 1
⚔“underfoot” — its numberremoved (was 3)
⚔“unfooting courses set” — the move itselfadded — now unfooting-courses-set
⚔“unfooting courses set”added — now defend
⚔“unfooting courses set” — what it saysadded — now the lower courses mason themselves solid against your blade (+6 Guard)
⚔“unfooting courses set” — its numberadded — now 6
⚔“unfooting flight lets go” — the move itselfadded — now unfooting-flight-lets-go
⚔“unfooting flight lets go”added — now attack
⚔“unfooting flight lets go” — what it saysadded — now A WHOLE FLIGHT LETS GO for 11
⚔“unfooting flight lets go” — its numberadded — now 11
⚔“unfooting leans further” — the move itselfadded — now unfooting-leans-further
⚔“unfooting leans further”added — now debuff
⚔“unfooting leans further”added — now unfooting
⚔“unfooting leans further” — what it saysadded — now the whole flight leans another degree out of true (Unfooting 2)
⚔“unfooting leans further” — its numberadded — now 2
The Ropewright
Starless Stair♥ 44
Dull Edge (blunts your strikes)removed (was 3)
♥Hit points60 ↓ 44
⚔“haul line” — what it saysloops your sword-arm in a haul-line (Gutterwick 6: 6 damage at the end of each of your turns, ignoring Guard, decaying by 1) → loops your sword-arm in a haul-line (Gutterwick 1)
18 more changes on The Ropewright
⚔“haul line” — its number6 ↓ 1
⚔“hauls itself v3” — its numberremoved (was 16)
⚔“hook haul” — its numberremoved (was 2)
⚔“reel you in v3” — its numberremoved (was 12)
⚔“ropewright climbs its line” — the move itselfadded — now ropewright-climbs-its-line
⚔“ropewright climbs its line”added — now heal
⚔“ropewright climbs its line” — what it saysadded — now climbs its own line back into the dark and comes down whole (+6 HP)
⚔“ropewright climbs its line” — its numberadded — now 6
⚔“ropewright hooks the belt” — the move itselfadded — now ropewright-hooks-the-belt
⚔“ropewright hooks the belt”added — now attack
⚔“ropewright hooks the belt” — what it saysadded — now hooks your belt and hauls you half over the rail for 6
⚔“ropewright hooks the belt” — its numberadded — now 6
⚔“ropewright pays out slack” — the move itselfadded — now ropewright-pays-out-slack
⚔“ropewright pays out slack”added — now attack
⚔“ropewright pays out slack” — what it saysadded — now pays out the slack - the drop under the net does the rest for 12
⚔“ropewright pays out slack” — its numberadded — now 12
⚔“starless stair ropewright windflay press” — its numberremoved (was 10)
Omen Eater (eats your Omen)removed (was 2)
The Wallmason
Spinneret Galleries♥ 74
Dull Edge (blunts your strikes)removed (was 3)
Erosion (chips your Guard each turn)5 ↓ 3
⟳How it picks its next movecycle → random
23 more changes on The Wallmason
♥Hit points58 ↑ 74
⚔“lay course” — what it sayslays a fresh course of block across the gallery (+9 Guard) → lays a fresh course of block across the gallery (+7 Guard)
⚔“lay course” — its number9 ↓ 7
⚔“repoint” — the move itselfadded — now repoint
⚔“repoint”added — now heal
⚔“repoint” — what it saysadded — now trowels fresh silk-mortar into its own cracked courses (+6 HP)
⚔“repoint” — its numberadded — now 6
⚔“seal exit” — its numberremoved (was 2)
⚔“spinnerets wallmason mortarcreep press shatter” — what it sayspresses wet mortarcreep into your seams (mortarcreep 5) - it rears back a full beat before it lands, then it sets slowly, and it sets on you → presses wet mortarcreep into your seams (Mortarcreep 1) - it rears back a full beat before it lands, then it sets slowly, and it sets on you
⚔“spinnerets wallmason mortarcreep press shatter” — its number5 ↓ 1
⚔“top course” — its numberremoved (was 8)
⚔“wall press” — what it sayspresses you into the new wall for 13 → presses you into the new wall for 8
⚔“wall press” — its number13 ↓ 8
⚔“wallmason loads the course” — the move itselfadded — now wallmason-loads-the-course
⚔“wallmason loads the course”added — now debuff
⚔“wallmason loads the course”added — now crushweight
⚔“wallmason loads the course” — what it saysadded — now lays a full course across your shoulders (Crushweight 3)
⚔“wallmason loads the course” — its numberadded — now 3
⚔“walls itself in” — the move itselfadded — now walls-itself-in
⚔“walls itself in”added — now defend
⚔“walls itself in” — what it saysadded — now bricks itself in behind a second course (+7 Guard)
⚔“walls itself in” — its numberadded — now 7
Omen Eater (eats your Omen)removed (was 2)
The Windlass
Spinneret Galleries♥ 46
Dull Edge (blunts your strikes)3 ↓ 1
Erosion (chips your Guard each turn)removed (was 5)
♥Hit points62 ↓ 46
23 more changes on The Windlass
⚔“brace frame” — its numberremoved (was 15)
⚔“cable crack” — what it sayslets one cable crack across you for 4 → lets one cable crack across you for 6
⚔“cable crack” — its number4 ↑ 6
⚔“overwound” — what it saysOVERWOUND — the whole gallery cinches shut for 11 → OVERWOUND - the whole gallery cinches shut for 14
⚔“overwound” — its number11 ↑ 14
⚔“pawl holds” — the move itselfadded — now pawl-holds
⚔“pawl holds”added — now shrug
⚔“pawl holds” — what it saysadded — now the pawl holds - the running cables shed whatever you had worked into them (Shrug 2)
⚔“pawl holds” — its numberadded — now 2
⚔“spinnerets windlass mortarcreep press shatter” — what it sayspresses wet mortarcreep into your seams (mortarcreep 10) - it rears back a full beat before it lands, then it sets slowly, and it sets on you → presses wet mortarcreep into your seams (Mortarcreep 3) - it rears back a full beat before it lands, then it sets slowly, and it sets on you
⚔“spinnerets windlass mortarcreep press shatter” — its number10 ↓ 3
⚔“take up slack” — what it saystakes up another span of slack — the pawl never gives back (+2 Wrath) → takes up another span of slack - the pawl never gives back (+2 Wrath)
⚔“winch drag” — its numberremoved (was 3)
⚔“windlass run the line” — the move itselfadded — now windlass-run-the-line
⚔“windlass run the line”added — now shrug
⚔“windlass run the line” — what it saysadded — now runs the line - nothing you worked into the cable holds on a moving cable (Shrug 2)
⚔“windlass run the line” — its numberadded — now 2
⚔“windlass takes the load” — the move itselfadded — now windlass-takes-the-load
⚔“windlass takes the load”added — now debuff
⚔“windlass takes the load”added — now crushweight
⚔“windlass takes the load” — what it saysadded — now winds the load down onto you (Crushweight 1)
⚔“windlass takes the load” — its numberadded — now 1
Omen Eater (eats your Omen)removed (was 2)
The Spilling
Starless Stair♥ 96
Dull Edge (blunts your strikes)removed (was 3)
Dust Eater (eats your Dust)added — now 8
♥Hit points74 ↑ 96
13 more changes on The Spilling
⚔“another step” — its numberremoved (was 2)
⚔“breach” — its numberremoved (was 13)
⚔“crest” — its numberremoved (was 8)
⚔“poured dark” — what it saysTips itself over the step ahead and pours — the dark it leaves eats at you (Gutterwick 4: 4 damage at the end of each of your turns, ignoring Guard, decaying by 1) → Tips itself over the step ahead and pours - the dark it leaves eats at you (Gutterwick 1)
⚔“poured dark” — its number4 ↓ 1
⚔“small teeth” — its numberremoved (was 4)
⚔“spilling the rail tilts” — the move itselfadded — now spilling-the-rail-tilts
⚔“spilling the rail tilts”added — now debuff
⚔“spilling the rail tilts”added — now vertigo
⚔“spilling the rail tilts” — what it saysadded — now the rail tilts under the climbing weight (Vertigo 3)
⚔“spilling the rail tilts” — its numberadded — now 3
⚔“the spilling windflay press” — its numberremoved (was 6)
Omen Eater (eats your Omen)removed (was 3)
Drowned Grasp
The Cellars♥ 32
Dust Eater (eats your Dust)4 ↑ 9
⚔“another hand” — the move itselfadded — now another-hand
⚔“another hand”added — now debuff
21 more changes on Drowned Grasp
⚔“another hand”added — now soak
⚔“another hand” — what it saysadded — now another hand closes over your mouth (Soak 1: one less mana for 1 turn)
⚔“another hand” — its numberadded — now 1
⚔“attack 16” — what it saysgulps for 16 → gulps for 12
⚔“attack 16” — its number16 ↓ 12
⚔“attack 8” — its numberremoved (was 8)
⚔“debuff 1 weak” — its numberremoved (was 1)
⚔“grip soak” — the move itselfadded — now grip-soak
⚔“grip soak”added — now debuff
⚔“grip soak”added — now soak
⚔“grip soak” — what it saysadded — now drags your hands under (Soak 1: one less mana for 1 turn)
⚔“grip soak” — its numberadded — now 1
⚔“knot wall” — the move itselfadded — now knot-wall
⚔“knot wall”added — now defend
⚔“knot wall” — what it saysadded — now the hands knot together into a dripping wall (+5 Guard)
⚔“knot wall” — its numberadded — now 5
⚔“more hands” — the move itselfadded — now more-hands
⚔“more hands”added — now buff
⚔“more hands” — what it saysadded — now more hands break the surface (+1 Wrath)
⚔“more hands” — its numberadded — now 1
Omen Eater (eats your Omen)added — now 4
The Broodwasp
Silked Hollows♥ 42
·arta pale long-legged weaver spider the size of a hound, dust-white chitin over amber joints, eight glossy black clustered eyes catching the light, descending head-first on a single taut strand from a web-sheeted root ceiling, forelegs raised and fangs parted, one hindleg dragging a stolen strand harvested from a sagging half-built web below, drifting dust and old web all around → an enormous pale wasp the size of a hound with a bloated chalk-white abdomen and dark oil-slick wings held stiffly out, a long curved ovipositor tipped with a bead of milky venom carried beneath it, hard amber armour plates over the thorax, huge dull compound eyes, hovering head-on in a root-vault of pale stone hung with old grey web-sheeting
Erosion (chips your Guard each turn)2 ↓ 1
⚔“drop bite” — its numberremoved (was 7)
9 more changes on The Broodwasp
⚔“hollows pale weaver thornmilk press” — its numberremoved (was 6)
⚔“rake barb floss v3”barbfloss → thornmilk
⚔“rake barb floss v3” — what it saysrakes barbed floss into the bite (Barbfloss 6: 6 damage at the end of each of your turns, ignoring Guard, decaying by 1) → rakes thornmilk into the bite (Thornmilk 3)
⚔“rake barb floss v3” — its number6 ↓ 3
⚔“sink fangs v3” — its numberremoved (was 15)
⚔“snare web” — its numberremoved (was 16)
·namePale Weaver → The Broodwasp
Omen Eater (eats your Omen)removed (was 2)
·sigil🕷️ → 🐝
Wick-Thief
Starless Stair♥ 48
Drains your Emberadded — now 8
♥Hit points56 ↓ 48
⚔“drink deeper” — its numberremoved (was 4)
8 more changes on Wick-Thief
⚔“drink” — its numberremoved (was 4)
⚔“engulf” — its numberremoved (was 12)
⚔“snuff” — what it sayssnuffs the nearest lantern (Gutterwick 10: 10 damage at the end of each of your turns, ignoring Guard, decaying by 1) → snuffs the nearest lantern (Gutterwick 2)
⚔“snuff” — its number10 ↓ 2
⚔“starless stair wick thief windflay press” — its numberremoved (was 16)
⚔“unlit” — what it sayscircles beyond the light — you cannot guard what you cannot see (Unfooting 2) → circles beyond the light - you cannot guard what you cannot see (Unfooting 1)
⚔“unlit” — its number2 ↓ 1
Omen Eater (eats your Omen)removed (was 7)
The Swaddling
Spinneret Galleries♥ 58
⟳How it picks its next movecycle → random
♥Hit points44 ↑ 58
⚔“cinch” — its numberremoved (was 11)
6 more changes on The Swaddling
⚔“drinks the bundle v3” — its numberremoved (was 16)
⚔“smother” — its numberremoved (was 4)
⚔“spinnerets swaddling mortarcreep press shatter” — its numberremoved (was 16)
⚔“wind band” — what it sayswinds a band around your sword-arm (Pallsear 6: 6 damage at the end of each of your turns, ignoring Guard, decaying by 1) → winds a band around your sword-arm (Pallsear 1)
⚔“wind band” — its number6 ↓ 1
Omen Eater (eats your Omen)8 ↓ 6
Doorshroud
Spinneret Galleries♥ 66
Dull Edge (blunts your strikes)3 ↓ 2
♥Hit points42 ↑ 66
⚔“door stand” — its numberremoved (was 15)
6 more changes on Doorshroud
⚔“embrace” — its numberremoved (was 10)
⚔“lurch” — its numberremoved (was 6)
⚔“shroudfall” — what it saysDrops its hanging pall over the doorway — the dust it sheds burns on contact (Pallsear 10: 10 damage at the end of each of your turns, ignoring Guard, decaying by 1) → Drops its hanging pall over the doorway - the dust it sheds burns on contact (Pallsear 2)
⚔“shroudfall” — its number10 ↓ 2
⚔“spinnerets doorshroud mortarcreep press shatter” — its numberremoved (was 13)
Omen Eater (eats your Omen)8 ↓ 5
Shade
Bone Halls♥ 60
⟳How it picks its next moverandom → cycle
♥Hit points46 ↑ 60
⚔“attack 12” — what it sayswails for 12 → wails for 7
16 more changes on Shade
⚔“attack 12” — its number10 ↓ 7
⚔“attack 9” — what it saysdrains for 9 → drains for 5
⚔“attack 9” — its number7 ↓ 5
⚔“heal 6” — what it saysfeeds (+6 HP) → feeds (+5 HP)
⚔“heal 6” — its number6 ↓ 5
⚔“shade cuts the tether” — the move itselfadded — now shade-cuts-the-tether
⚔“shade cuts the tether”added — now debuff
⚔“shade cuts the tether”added — now unmooring
⚔“shade cuts the tether” — what it saysadded — now cuts you loose from the floor of the hall (Unmooring 4)
⚔“shade cuts the tether” — its numberadded — now 4
⚔“shade damp clings” — the move itselfadded — now shade-damp-clings
⚔“shade damp clings”added — now debuff
⚔“shade damp clings”added — now rot
⚔“shade damp clings” — what it saysadded — now the grave-cold gets into you (Rot 1: it bites at the end of every turn, Guard will not stop it and it never fades)
⚔“shade damp clings” — its numberadded — now 1
Omen Eater (eats your Omen)removed (was 3)
The Tithe-Collector
Warden's Gate♥ 70
Dust Eater (eats your Dust)3 ↑ 8
⟳How it picks its next moverandom → cycle
♥Hit points50 ↑ 70
12 more changes on The Tithe-Collector
⚔“demand” — its numberremoved (was 1)
⚔“exact” — what it saysexacts payment for 8 → exacts payment for 9
⚔“exact” — its number8 ↑ 9
⚔“levy”soak → vulnerable
⚔“levy” — what it sayslevies the toll (Soak 1) → chalks your name in the ledger (Shatter 1: the next hit you take lands harder)
⚔“seize” — what it saysseizes what is owed for 12 → seizes what is owed for 15
⚔“seize” — its number12 ↑ 15
⚔“tithe toll the arms” — the move itselfadded — now tithe-toll-the-arms
⚔“tithe toll the arms”added — now debuff
⚔“tithe toll the arms”added — now weak
⚔“tithe toll the arms” — what it saysadded — now takes its toll out of your arms - the strength runs out of them (Chill 1)
⚔“tithe toll the arms” — its numberadded — now 1
Grave Miasma
Bone Halls♥ 36
Erosion (chips your Guard each turn)5 ↑ 11
Dust Eater (eats your Dust)removed (was 4)
♥Hit points48 ↓ 36
9 more changes on Grave Miasma
⚔“attack 13” — what it saysengulfs for 13 → engulfs for 9
⚔“attack 13” — its number11 ↓ 9
⚔“attack 8” — its number6 ↑ 8
⚔“debuff 2 rot” — the move itselfadded — now debuff-2-rot
⚔“debuff 2 rot”added — now debuff
⚔“debuff 2 rot”added — now rot
⚔“debuff 2 rot” — what it saysadded — now breathes corrosion into your lungs (Rot 2 - it bites at the end of every turn and never fades)
⚔“debuff 2 rot” — its numberadded — now 2
⚔“debuff 2 vulnerable” — its numberremoved (was 2)
Hatchling Tide
Silked Hollows♥ 33
Dull Edge (blunts your strikes)3 ↓ 1
⚔“hollows hatchling tide thornmilk press” — what it sayscombs a bead of thornmilk into the wound (thornmilk 14) - it rears back a full beat before it lands, then the barbed sap keeps working after the leg lifts → combs a bead of thornmilk into the wound (Thornmilk 4) - it rears back a full beat before it lands, then the barbed sap keeps working after the leg lifts
⚔“hollows hatchling tide thornmilk press” — its number14 ↓ 4
10 more changes on Hatchling Tide
⚔“hundred mouths” — its numberremoved (was 8)
⚔“shed barbs v3” — what it saysleaves shed barbs in the skin (Barbfloss 11: 11 damage at the end of each of your turns, ignoring Guard, decaying by 1) → leaves shed barbs in the skin (Barbfloss 7)
⚔“shed barbs v3” — its number11 ↓ 7
⚔“sheds its dead layer” — the move itselfadded — now sheds-its-dead-layer
⚔“sheds its dead layer”added — now shrug
⚔“sheds its dead layer” — what it saysadded — now the tide sheds its crushed outer layer and boils on (Shrug 2)
⚔“sheds its dead layer” — its numberadded — now 2
⚔“whole brood v3” — what it saysthe whole brood bites at once for 14 → the whole brood bites at once for 11
⚔“whole brood v3” — its number14 ↓ 11
Omen Eater (eats your Omen)removed (was 2)
Larder Tick
Silked Hollows♥ 40
Dull Edge (blunts your strikes)removed (was 3)
⚔“buries mouthparts v3” — what it saysburies its barbed mouthparts (Weftbind 5) - it does not strike this turn → buries its barbed mouthparts (Weftbind 4) - it does not strike this turn
⚔“buries mouthparts v3” — its number5 ↓ 4
13 more changes on Larder Tick
⚔“finds the seam v3” — what it saysfinds a seam and probes for 14 → finds a seam and probes for 10
⚔“finds the seam v3” — its number14 ↓ 10
⚔“gorges” — what it saysgorges on the open wound (+5 HP) → gorges on the open wound (+4 HP)
⚔“gorges” — its number5 ↓ 4
⚔“hollows larder tick thornmilk press” — what it sayscombs a bead of thornmilk into the wound (thornmilk 6) - it rears back a full beat before it lands, then the barbed sap keeps working after the leg lifts → combs a bead of thornmilk into the wound (Thornmilk 2) - it rears back a full beat before it lands, then the barbed sap keeps working after the leg lifts
⚔“hollows larder tick thornmilk press” — its number6 ↓ 2
⚔“swells tight” — what it saysswells hard against the wound (+20 Guard) → swells hard against the wound (+15 Guard)
⚔“swells tight” — its number20 ↓ 15
⚔“tick anchor threads” — the move itselfadded — now tick-anchor-threads
⚔“tick anchor threads”added — now debuff
⚔“tick anchor threads”added — now webbound
⚔“tick anchor threads” — what it saysadded — now lashes anchor-threads across your arms (Webbound 3)
⚔“tick anchor threads” — its numberadded — now 3
Cellar Rat
The Cellars♥ 38
⚔“attack 5” — its number5 ↑ 6
⚔“attack 7” — its numberremoved (was 7)
⚔“attack 9” — its number9 ↓ 4
9 more changes on Cellar Rat
⚔“cellar rat hauls the hatch” — the move itselfadded — now cellar-rat-hauls-the-hatch
⚔“cellar rat hauls the hatch”added — now debuff
⚔“cellar rat hauls the hatch”added — now sealedin
⚔“cellar rat hauls the hatch” — what it saysadded — now hauls the cellar hatch down behind you (Sealed In 2)
⚔“cellar rat hauls the hatch” — its numberadded — now 2
⚔“cower 3” — the move itselfadded — now cower-3
⚔“cower 3”added — now defend
⚔“cower 3” — what it saysadded — now cowers behind its haunches (+3 Guard)
⚔“cower 3” — its numberadded — now 3
Cellar Leech
The Cellars♥ 34
Erosion (chips your Guard each turn)5 ↓ 1
⚔“attack 8” — its numberremoved (was 8)
⚔“gorge heal” — the move itselfadded — now gorge-heal
8 more changes on Cellar Leech
⚔“gorge heal”added — now heal
⚔“gorge heal” — what it saysadded — now swells fat on what it took (+6 HP)
⚔“gorge heal” — its numberadded — now 6
⚔“latch soak” — the move itselfadded — now latch-soak
⚔“latch soak”added — now debuff
⚔“latch soak”added — now soak
⚔“latch soak” — what it saysadded — now latches on and hangs dead-heavy (Soak 1: one less mana for 1 turn)
⚔“latch soak” — its numberadded — now 1
Gloom Moth
Bone Halls♥ 42
Dust Eater (eats your Dust)3 ↑ 7
⚔“attack 14” — its number12 ↑ 14
⚔“attack 7” — its number5 ↑ 7
7 more changes on Gloom Moth
⚔“debuff 2 rot” — the move itselfadded — now debuff-2-rot
⚔“debuff 2 rot”added — now debuff
⚔“debuff 2 rot”added — now rot
⚔“debuff 2 rot” — what it saysadded — now sheds grave-dust over you (Rot 2: it bites at the end of every turn, Guard will not stop it and it never fades)
⚔“debuff 2 rot” — its numberadded — now 2
⚔“debuff 2 vulnerable” — its numberremoved (was 2)
Omen Eater (eats your Omen)3 ↓ 2
Rot Grub
Bone Halls♥ 52
Dull Edge (blunts your strikes)3 ↓ 1
⟳How it picks its next moverandom → cycle
♥Hit points44 ↑ 52
8 more changes on Rot Grub
⚔“attack 6” — its numberremoved (was 4)
⚔“attack 9” — what it saysswarms for 9 → swarms for 6
⚔“attack 9” — its number7 ↓ 6
⚔“fatten” — the move itselfadded — now fatten
⚔“fatten”added — now buff
⚔“fatten” — what it saysadded — now fattens on the rot (+1 Wrath)
⚔“fatten” — its numberadded — now 1
Omen Eater (eats your Omen)removed (was 3)
Gate Acolyte
Warden's Gate♥ 68
Drains your Emberadded — now 5
♥Hit points46 ↑ 68
⚔“acolyte mark the gap” — the move itselfadded — now acolyte-mark-the-gap
11 more changes on Gate Acolyte
⚔“acolyte mark the gap”added — now debuff
⚔“acolyte mark the gap”added — now vulnerable
⚔“acolyte mark the gap” — what it saysadded — now marks where your guard hangs open for the Warden's ledger (Shatter 3: the next hits you take land harder)
⚔“acolyte mark the gap” — its numberadded — now 3
⚔“hush” — what it sayshushes your defiance (Chill 1) → hushes your defiance (Chill 2)
⚔“hush” — its number1 ↑ 2
⚔“kneel” — what it sayskneels behind its ward (+6 Guard) → kneels behind its ward (+7 Guard)
⚔“kneel” — its number6 ↑ 7
⚔“rebuke” — what it saysrebukes you for 8 → rebukes you for 7
⚔“rebuke” — its number8 ↓ 7
Omen Eater (eats your Omen)removed (was 3)
Gate Bulwark
Warden's Gate♥ 64
Erosion (chips your Guard each turn)5 ↓ 2
⟳How it picks its next moverandom → cycle
♥Hit points70 ↓ 64
10 more changes on Gate Bulwark
⚔“rimegrip” — what it saysgrinds your edge to nothing (Chill 2) → grinds your edge to nothing (Chill 1)
⚔“rimegrip” — its number2 ↓ 1
⚔“seal the way” — what it saysseals the way (+16 Guard) → seals the way (+12 Guard)
⚔“seal the way” — its number16 ↓ 12
⚔“set the shoulder” — the move itselfadded — now set-the-shoulder
⚔“set the shoulder”added — now buff
⚔“set the shoulder” — what it saysadded — now sets its shoulder deeper into the frame - the gate keeps what it gains (+2 Wrath)
⚔“set the shoulder” — its numberadded — now 2
⚔“shoulder” — what it saysshoulders you back for 12 → shoulders you back for 26
⚔“shoulder” — its number12 ↑ 26
Cellar Drip
The Cellars♥ 26
Erosion (chips your Guard each turn)added — now 3
♥Hit points30 ↓ 26
⚔“attack 6” — what it saysspatters for 6 → drips ice-cold down your neck for 4
8 more changes on Cellar Drip
⚔“attack 6” — its number6 ↓ 4
⚔“debuff 1 soak” — what it saysdrips brine (Soak) → soaks you to the bone (Soak 2: one less mana, two turns)
⚔“debuff 1 soak” — its number1 ↑ 2
⚔“debuff 2 soak” — the move itselfadded — now debuff-2-soak
⚔“debuff 2 soak”added — now debuff
⚔“debuff 2 soak”added — now soak
⚔“debuff 2 soak” — what it saysadded — now wells up around your ankles (Soak 2: one less mana, two turns)
⚔“debuff 2 soak” — its numberadded — now 2
The Crawlspace
Spinneret Galleries♥ 40
Dull Edge (blunts your strikes)removed (was 3)
Erosion (chips your Guard each turn)removed (was 5)
⟳How it picks its next movecycle → random
8 more changes on The Crawlspace
♥Hit points52 ↓ 40
⚔“cinch” — what it saysLoops a slack thread twice around your arm — it telegraphs the pull, and every hit lands heavier (Swaddle 2). → Loops a slack thread twice around your arm - it telegraphs the pull, and every hit lands heavier (Swaddle 2).
⚔“floor erupt” — what it saysWOUNDED AND CORNERED — the floor comes open under you for 11 → WOUNDED AND CORNERED - the floor comes open under you for 14
⚔“floor erupt” — its number11 ↑ 14
⚔“go flat” — what it saysgoes flat beneath the floor — the boards settle (+15 Guard) → goes flat beneath the floor - the boards settle (+15 Guard)
⚔“spinnerets crawlspace mortarcreep press shatter” — what it sayspresses wet mortarcreep into your seams (mortarcreep 6) - it rears back a full beat before it lands, then it sets slowly, and it sets on you → presses wet mortarcreep into your seams (Mortarcreep 2) - it rears back a full beat before it lands, then it sets slowly, and it sets on you
⚔“spinnerets crawlspace mortarcreep press shatter” — its number6 ↓ 2
Omen Eater (eats your Omen)8 ↑ 16
Ossuary Hulk
Bone Halls♥ 88
Erosion (chips your Guard each turn)6 ↓ 1
Grounded Charge, turns held1 ↑ 5
⟳How it picks its next moverandom → cycle
7 more changes on Ossuary Hulk
♥Hit points72 ↑ 88
⚔“attack 10” — what it saysgrinds for 10 → grinds for 5
⚔“attack 10” — its number8 ↓ 5
⚔“debuff 2 rot” — what it saysexhales rot (Rot 6) → exhales rot (Rot 4)
⚔“debuff 2 rot” — its number6 ↓ 4
⚔“defend 6” — what it sayssets its bones (+6 Guard) → sets its bones (+5 Guard)
⚔“defend 6” — its number6 ↓ 5
Rafter Adder
Silked Hollows♥ 44
⚔“hollows rafter adder thornmilk press” — what it sayscombs a bead of thornmilk into the wound (thornmilk 20) - it rears back a full beat before it lands, then the barbed sap keeps working after the leg lifts → combs a bead of thornmilk into the wound (Thornmilk 4) - it rears back a full beat before it lands, then the barbed sap keeps working after the leg lifts
⚔“hollows rafter adder thornmilk press” — its number20 ↓ 4
⚔“strike v3” — what it saysSTRIKES for 16 → STRIKES for 10
6 more changes on Rafter Adder
⚔“strike v3” — its number16 ↓ 10
⚔“tail flick v3” — what it saysflicks its tail across your shins for 6 → flicks its tail across your shins for 5
⚔“tail flick v3” — its number6 ↓ 5
⚔“venom burns v3” — what it saysthe venom takes hold and burns (Barbfloss 16: 16 damage at the end of each of your turns, ignoring Guard, decaying by 1) → the venom takes hold and burns (Barbfloss 8)
⚔“venom burns v3” — its number16 ↓ 8
Omen Eater (eats your Omen)14 ↓ 4
Silt Crawler
The Cellars♥ 48
Dull Edge (blunts your strikes)3 ↓ 1
⚔“attack 15” — what it sayscrashes for 15 → crashes for 9
⚔“attack 15” — its number15 ↓ 9
2 more changes on Silt Crawler
⚔“attack 8” — what it sayslunges for 8 → lunges for 5
⚔“attack 8” — its number8 ↓ 5

New rules

The mechanics behind the numbers, in plain words, with the exact rule beneath.

Afflictions are data, not codeafflictionNEW

The nine biome curses used to share three effects between them - nine different names that did the same three things. Now each one is written down as its own little recipe (when it fires, what it takes, how it takes it), and the game builds both the rule and the sentence you read from that same recipe, so the text can never say something the fight doesn't do.

Affliction vocabulary (9 triggers, 10 shapes, 9 resources)afflictionNEW

The closed list of moments a curse can react to and things it can do to you. Anything not on the list simply cannot be built without new engine work.

Weftbindaffliction
whena heal restores HP
→
whathealing
→
thenyou get less of it

Whatever you gain from healing arrives smaller — every time a heal restores HP, you keep less of it.

Healing you receive is reduced by that much. Decays by 1.

SwaddleafflictionNEW
whenyou play any card
→
whatplays
→
thenyou are allowed fewer

It limits how many cards you may play in a single turn.

You can play at most {'value': 6, 'lo': 4, 'hi': 6} minus that many cards a turn, never fewer than 1. Decays by 1.

UnfootingafflictionNEW
whenyou play an attack
→
whatguard
→
thenit takes some away

It takes part of your wall away every time you play an attack.

Whenever you play an attack, you lose that much Guard. Decays by 1.

ThornmilkafflictionNEW
whena card gives you Guard
→
whatenemyHp
→
thenthe foe heals

The foe drinks from it — every time a card gives you Guard, the monster heals.

Whenever you gain Guard from a card, the foe heals that much. Decays by 1.

BarbflossafflictionNEW
whenyou land a BIG hit
→
whathp
→
thenit bites you back

It bites back: every time you land a BIG hit, you take damage for it.

Whenever one of your hits deals {'value': 14, 'lo': 5, 'hi': 15} or more, you take that much. Decays by 1.

PallsearafflictionNEW
whenyou land a hit
→
whatenemyHp
→
thenthe foe heals

The foe drinks from it — every time you land a hit, the monster heals.

Whenever one of your hits lands, the foe heals that much. Decays by 1.

MortarcreepafflictionNEW
whena card gives you Guard
→
whatenemyGuard
→
thenthe foe gains it instead

It arms the thing you are fighting: every time a card gives you Guard, the foe gains it instead.

Whenever you gain Guard from a card, the foe gains that much Guard. Decays by 1.

WindflayafflictionNEW
whenyour turn begins
→
whathand
→
thenyou lose cards from hand

It tears cards out of your hand every time your turn begins.

At the start of your turn, that many random cards are torn from your hand. Decays by 1.

GutterwickafflictionNEW
whenyour turn begins
→
whatdeck
→
thenyour deck burns down

Your deck burns down from the top every time your turn begins, so you reach the bottom sooner.

At the start of your turn, the top that many cards of your draw pile fall to the discard unseen. Decays by 1.

The end-of-turn affliction tickcombat-ruleNEW

None of the nine curses damages you at end of turn any more - each bites at its own moment instead. The end-of-turn hit that remains comes only from the five heavier statuses.

Generalized monster passives - three familiespassiveNEW

Monsters' permanent 'anti-deck' traits used to be seven hand-coded fields, which left two of the eight decks with nothing aimed at them. They're now three general families that can point at almost any resource: a ceiling on what you can bank between turns, a cut taken off a grant as it happens, and an HP cost per point a grant delivers.

drains (bank ceilings)passiveNEW

Some monsters put a lid on how much of a resource you can carry into your next turn. Anything you'd stack above the lid is eaten on their turn - but one grant always survives, and nothing you already spent is taken back.

taxes (grant-site cuts)passiveNEW

Some monsters skim a percentage off a resource the moment a card grants it - so your card pays less than it printed. It can also be set to lapse after the opening turns.

sting (HP per point delivered)passiveNEW

Some monsters charge you health for the fuel you gain - every point you actually bank costs you HP, straight through Guard.

Legacy trait aliasingpassiveNEW

The seven traits that shipped in Season V still behave exactly as they did - they're now just nicknames for entries in the new system, so nothing about an existing monster changed.

drains.ember / drains.stormfront in the live rosterpassiveNEW

Six monsters now carry the new ceilings - five cap how much Ember you can leave burning on them between turns, and one caps your Stormfront engine. Flame and Blood previously had no monster trait aimed at them at all.

Bite reporting for generalized dialspassiveNEW

When a trait takes something from you the game records exactly what and how much, so the trait tile can show it. New dials report under a precise key but paint with their owning deck's colour.

A campaign is five descentsprogressionNEW

The Descent dial on the path screen now runs I to V instead of 0 to 10, and 'Threshold' - which was never really a descent - is gone from the picker.

Descent I never serves your counter-bossmapNEW

The first descent will never end on the gatekeeper specifically built to beat the deck you picked. If the roll lands on one, it steps to the nearest ladder rung that doesn't counter you.

Boss `counters` is now a list, and the assignments movedmapNEW

Each gatekeeper declares which decks it is built to punish - that can now be more than one, and which boss punishes which deck was re-assigned from measurement.

Full boss rotation per descent (campaign only)mapNEW

Inside a campaign, every descent rolls its finale from the whole gatekeeper roster instead of a fixed boss per rung - so the same descent number can hand you a different fight next time, scaled to that depth.

The campaign monster bagmapNEW

Across a whole campaign you meet each biome's monsters before any face repeats - and the rule is enforced at the moment you actually MEET a foe, not just where it was placed on the map.

More elites on the mapmapNEW

Elite doors show up noticeably more often than they did.

The charm backpack capprogressionNEW

You carry at most six charms. When a seventh is offered - from a reward or an event - you choose: swap one out, or leave the new one behind.

Thirteen new monstersotherNEW

The bestiary grew from 47 to 60, spread across five biomes, and the five heavy statuses that no monster used to inflict now have carriers.

Starter-deck swaps retuned on seven of eight pathsotherNEW

Most decks now open with a hand that both builds their signature resource and can actually spend it, so the first fight demonstrates what the deck is for.

Starter coherence ruleotherNEW

A shared, enforced rule that every deck's opening hand must be able to both build its own counter and cash it in - so an automated tuning pass can't quietly ship a deck that stacks a number nothing in it can spend.

Descent scaling — new

Monsters scale with depth on one tuned curve instead of hand-set numbers per monster.

1.034
alpha
0.415
beta
power
curve
1.146
pHp
1.276
pDmg