Season VII key art
Atlas of Doors · Content Update

Season VII

Two new paths, three new biomes with 24 monsters and 2 bosses, new curses and card effects, and 59 cards retuned for a harder season.

2new paths
21new cards
3new biomes
24new monsters
2new gatekeepers
3afflictions
2new effects
59cards retuned

Notes from the studio

Two new paths

Simmer and Verge are combo-generic: their cards feed Omen, Dust, Guard, Ember and Chill that other decks already use, so drafting one mid-run still fits your build. Simmer is earned by winning at Descent V, like Dusk, Hourglass and Poise. Verge is bought for 7 Diamond Keys.

1 The number in the corner of a card is its mana cost.

New path · earned by climbing

Simmer

The longer a fight goes, the more power you build, ready to unleash in one big turn.

How you get it: Simmer is not for sale. Beat Descent V or deeper to unlock a sealed deck, like Dusk, Hourglass and Poise.

Starter kitwhat it swaps out of the basic deck
1
StrikecommonDeal 6.
→
1
Slow BoilcommonDeal 7. Gain 1 Wrath per card played this turn. Apply 1 Ember.
1
DefendcommonGain 5 Guard.
→
1
Ember GrudgecommonGain 1 Wrath per card played this turn. Gain 7 Guard.
The 11 cardscommon · uncommon · rare
0
EmbercoalcommonGain 2 Wrath per card played this turn. Apply 1 Ember.
1
Slow BoilcommonDeal 7. Gain 1 Wrath per card played this turn. Apply 1 Ember.
1
Ember GrudgecommonGain 1 Wrath per card played this turn. Gain 7 Guard.
1
Stone ReckoninguncommonAt the start of each turn, stack up to 3 Guard. Hone up to 1.
1
EmbertolluncommonDeal 5. Apply 2 Ember per card played this turn. Hone up to 1. Apply 1 Chill.
1
Embercairn WarduncommonGain 6 Guard. Deal 3 times your Guard.
1
FrostbankuncommonGain 7 Guard. Frostbind: apply 3 Chill per card played this turn.
1
Slow ForgerareGain 2 Wrath. Stormfront: whenever you play a card, deal 1. Lasts the whole fight.
2
Dust BoiluncommonDeal 5. End of turn: deal 2 damage per 2 Dust. Apply 1 Chill. Apply 1 Shatter.
2
Omen SteepuncommonSeal Omen 2: it strikes next turn. Gain 1 Wrath per card played this turn.
2
Magma BurstrareDeal 7. Rampage: deal 1 per HP you are missing. Apply 1 Chill.
New path · bought for 7 Diamond Keys

Verge

You hurt yourself to hit harder. The worse things get, the stronger you become.

How you get it: Verge costs 7 Diamond Keys ($4.99), or earn keys free at 1 per Descent V win. Price never moves, no timer.

Starter kitwhat it swaps out of the basic deck
1
StrikecommonDeal 6.
→
1
Fury CutcommonDeal 9. Unleash: deal 1 per Wrath. Apply 1 Bleed.
1
DefendcommonGain 5 Guard.
→
1
Iron ScaruncommonLose 1 HP. Gain 2 Wrath. Unleash: deal 1 per Wrath. Gain 9 Guard. Hone up to 1.
The 10 cardscommon · uncommon · rare
0
Blood GashcommonLose 1 HP. Gain 4 Wrath. Apply 2 Bleed.
0
Reckless LashcommonLose 1 HP. Deal 7. Apply 3 Ember.
1
Fury CutcommonDeal 9. Unleash: deal 1 per Wrath. Apply 1 Bleed.
1
Iron ScaruncommonLose 1 HP. Gain 2 Wrath. Unleash: deal 1 per Wrath. Gain 9 Guard. Hone up to 1.
1
Doom VowcommonSeal Omen 4: it strikes next turn. Hone up to 1. Draw 1 card.
1
Ember RenduncommonDeal 7. Apply 4 Ember per card played this turn. Apply 1 Chill. Apply 1 Shatter.
1
Scar MendcommonHeal 9. Apply 1 Chill. At the start of each turn, stack up to 1 Guard.
2
BloodrenduncommonDeal 10. Deal 3 per Bleed on the enemy, then remove it. Start of turn: stack up to 2 Guard. Apply 1 Shatter.
2
Storm VowrareDeal 4 per unspent mana. Spend all mana. Gain 4 Wrath. Stormfront 3.
2
Ruin PactrareLose 1 HP. Gain 3 Wrath. At the start of each turn, stack up to 2 Guard. End of turn: deal 2 damage per 2 Dust.

New card effects

Two new keywords, each the signature move of one new path.

HemorrhageVerge · Bloodrend

Hits for the printed value times the foe's Bleed, then clears it all. Lives on Verge's Bloodrend cards.

RampageSimmer · Magma Burst

A bonus hit for the printed value times the HP you're missing. Lives on Simmer's Magma Burst cards.

Both show a live 1×7 bead in hand: the printed number, then what the board is paying right now.

What the new hits look like

Each new path hits with its own animation. Six painted frames, shown slowed here.

Verge · the impact 6 frames

Verge: one crimson flash.

Your system asks for reduced motion, so the stage holds frame 4, the widest one.

1
2
3
4
5
6
Simmer · the impact 6 frames

Simmer: one amber bloom.

Your system asks for reduced motion, so the stage holds frame 4, the widest one.

1
2
3
4
5
6

The Vault: the game has a shop now

Season VII adds the Vault, the game's first shop. It sells Diamond Keys.

A Diamond Key
Diamond Keys

The game's second currency. One for every Descent V win, or buy a pack below. Never expires.

2 Diamond Keys$1.99$1.00 each
7 Diamond Keys$4.99$0.71 each
16 Diamond Keys$9.99$0.62 each
44 Diamond Keys$19.99$0.45 each

Prices include VAT; each pack holds exactly the keys shown. You can also earn a Diamond Key by beating Descent V.

Every diamond price shows its real-money price. Nothing counts down, nothing is recommended, nothing here touches your odds.

The Vault sheet in the game, showing the four Diamond Key packs and their prices
The Vault.

Verge 7 Diamond Keys

A whole new path, bought once and yours forever. Simmer is earned at Descent V.

The Unlock Verge sheet, showing 7 Diamond Keys and about $4.99
The Verge plaque.

Key rings 8 for Keys

Keyring perks are bought with Keys you earn by playing. Only the Heirloom, 7 Diamond Keys, costs diamonds. See the new key rings.

The Keyring screen, showing Keys-priced upgrades and the diamond-priced Heirloom row
The Keyring's diamond row.

Second Breath 1 free a day 2 Diamond Keys

Die on Descents I to V and get back up at half health, the foe's wounds intact. One free rise every day, then 2 Diamond Keys. Once per run.

The Second Breath sheet, offering to rise for 2 Diamond Keys, about $1.99
Second Breath, after a fatal hit.

New key rings

Three rows joined the Keyring: two change what a reward offers, one changes what you start with.

The Lodestone plate icon, a golden horseshoe magnet pulling toward you

Lodestone 400 Keys

Aim it at one path and its cards take a 1.25x weight in a reward's free slots. Your own path's slot is untouched.

Tap the row, then a path: one tap buys and aims it. Re-aiming later is free.

The Lodestone row on the Keyring shelf, priced at 400 Keys
The Lodestone path sheet: ten path tiles, Verge lit gold with a check, Simmer selectable, and Hourglass, Dusk and Poise greyed behind a lock

Lodestone's sheet, aimed at Verge; sealed paths greyed.

The Ward plate icon, a barred door keeping cards out

Ward 300 Keys

The mirror at 0.75x: the path you aim it at shows up less, so a deck you are tired of stops crowding offers.

Same sheet, same free re-aim. Both rings on one path land on 0.9375, not nothing.

The Ward row on the Keyring shelf, priced at 300 Keys
The same path sheet under Ward: the wording reads less often, Simmer is lit gold with a check, Verge sits selectable beside it

Ward's sheet, aimed at Simmer.

The Heirloom plate icon, a sealed card with a diamond set in its wax

Heirloom 7 Diamond Keys

Bought once with diamonds, it starts every run with one card of your choosing in your deck.

Pick any card from a path you have opened; change it whenever you like, free.

The Diamond divider on the Keyring shelf and the Heirloom row beneath it, priced at 7 Diamond Keys
The Heirloom card picker on the Verge tab: a grid of real Verge card faces in crimson, one wearing a diamond badge as the armed card

The Heirloom picker, Verge tab, one card armed.

Verge and Simmer are legal targets for both rings, and all 21 of their cards can be the Heirloom once the path is open. Lodestone and Ward cost Keys, never diamonds: they bend your odds, and money never reaches the odds.

The three new places, and everything in them

Three new places in run order, with every foe in them. Open moves for the kit.

The Tallow Larder

The Tallow Larder

floors 1–3 · 7 foes, all new

The vats never stop, and the fat clings to everything you swing.

A low stone larder: banked fires, copper vats, fat standing in the flagstones.

Greasebite greases your hands, so your next swing lands soft. It wears off after a turn.

Every face here taxes what you gain, so what you kindle arrives thinner.

AfflictionGreasebitesaps damage · 1 turn
Fight screen.
Map wall.
Foes5
Larder Crow
Larder CrowNEW
Tallow Larder♥ 28

A fat-clotted carrion bird whose bite sours your next swing.

Sear TaxCuts the Ember your cards apply to 70%.
moves · 2
  • 10 attack nips in
  • 2 debuff · Greasebite greases your knuckles mid-bite, souring the force of your very next swing (Greasebite 2)
Hook Wretch
Hook WretchNEW
Tallow Larder♥ 37

A carriage of fused hooks hauling its own sac of fat.

Chill TaxCuts the Chill you apply to 80%.
moves · 2
  • 12 attack swings the hook
  • 2 debuff · Greasebite packs grease into the follow-through, souring the force of your very next swing (Greasebite 2)
Grease Thrall
Grease ThrallNEW
Tallow Larder♥ 35

A candle-shelled slug that will not let anything catch fire.

Everburn TaxCuts the Everburn you bank to 60%.
moves · 2
  • 7 defend hunkers under a shell of hardened fat (defend 7)
  • 10 attack slaps
Spit Vat
Spit VatNEW
Tallow Larder♥ 41

A cracked copper vat spitting scalding fat at whatever comes near.

Duststorm TaxCuts the Duststorm you raise to 70%.
moves · 2
  • 11 attack spits scalding fat
  • 2 debuff · Greasebite glazes your grip with clotting fat, souring your next swing (Greasebite 2)
Candlewick Moth
Candlewick MothNEW
Tallow Larder♥ 21

Wick-fat wings, drawn to every flame, brighter each pass.

Vigil TaxCuts the Vigil you set to 90%.
moves · 2
  • 2 buff flares brighter, wings catching light (embolden 2)
  • 7 attack darts through
Elites2
The Renderer
The RendererNEW
Tallow Larderelite♥ 77

A four-legged furnace still working the fires on purpose.

Duststorm TaxCuts the Duststorm you raise to 50%.
moves · 3
  • 17 attack pours a ladleful over you
  • 4 debuff · Greasebite stirs a heavier grease into the pour, souring your next swing hard (Greasebite 4)
  • 8 defend shields the vat with its bulk (defend 8)
The Hooksmith
The HooksmithNEW
Tallow Larderelite♥ 83

An anvil-headed serpent that forges hooks with its tongue.

Dawnwatch TaxCuts the Dawnwatch you set to 60%.
moves · 2
  • 12 attack hooks twice
  • 3 debuff · Greasebite quenches the hook in grease, souring your next swing on the draw (Greasebite 3)
The Vitreous Kiln

The Vitreous Kiln

floors 4–6 · 8 foes, all new

The glass here is never finished cooling, and neither are you.

A glassworks cut into the rock: molten glass, half-made shapes cooling on the racks.

Kilnbrand burns hotter at the end of every turn, for three turns.

Every face here caps what you can bank and burns off the surplus.

AfflictionKilnbrandescalating HP loss · 3 turns
Fight screen.
Map wall.
Foes5
Cinder Wisp
Cinder WispNEW
Vitreous Kiln♥ 32

A scrap of furnace-light that never quite goes out.

Ember EaterHolds your Ember to 6. The rest burns off each turn.
moves · 2
  • 5 attack brushes past
  • 2 debuff · Kilnbrand leaves a smoldering brand that climbs hotter on its own, turn after turn (Kilnbrand 2)
The Bottlehead
The BottleheadNEW
Vitreous Kiln♥ 60

Its head is a glass vessel with the kiln’s fire inside.

Wrath EaterHolds your Wrath to 3. The rest burns off each turn.
moves · 2
  • 3 debuff · Kilnbrand brushes on a heavier coat that climbs hotter on its own, turn after turn (Kilnbrand 3)
  • 15 attack strikes with the brush handle
Slag Hauler
Slag HaulerNEW
Vitreous Kiln♥ 72

It swings a slag bucket twice its own size.

Edge EaterHolds your Edge to 2. The rest burns off each turn.
moves · 2
  • 22 attack swings the slag bucket
  • 11 defend plants and braces under the load (defend 11)
Bellows Imp
Bellows ImpNEW
Vitreous Kiln♥ 36

Small and quick, always making the nearest crucible flare hotter.

Edge EaterHolds your Edge to 2. The rest burns off each turn.
moves · 2
  • 6 attack darts in twice
  • 2 debuff · Kilnbrand fans a fleck that climbs hotter on its own, turn after turn (Kilnbrand 2)
Pane Widow
Pane WidowNEW
Vitreous Kiln♥ 54

It spins its web from glass still cooling.

Edge EaterHolds your Edge to 4. The rest burns off each turn.
moves · 2
  • 13 attack bites through the web
  • 2 debuff · Kilnbrand lashes a strand of cooling glass that climbs hotter on its own, turn after turn (Kilnbrand 2)
Elites3
The Cane Grove
The Cane GroveNEW
Vitreous Kilnelite♥ 91

A rooted tree of pontil rods, every branch a glass cane.

Omen EaterHolds your sealed Omen to 10. The rest burns off each turn.
moves · 3
  • 4 debuff · Kilnbrand lays a masterwork coat that climbs hotter on its own, turn after turn (Kilnbrand 4)
  • 18 attack swings the pontil rod
  • 9 defend stands behind a wall of cooling glass (defend 9)
Furnace Thrall
Furnace ThrallNEW
Vitreous Kilnelite♥ 90

Fed to the furnace once, and never finished burning.

Ember EaterHolds your Ember to 7. The rest burns off each turn.
moves · 2
  • 25 attack slams the furnace door into you
  • 10 defend braces, skin glowing hotter (defend 10)
The Slagwright
The SlagwrightNEW
Vitreous Kilnelite♥ 93

It swings rough slag castings two at a time.

Wrath EaterHolds your Wrath to 1. The rest burns off each turn.
Omen EaterHolds your sealed Omen to 9. The rest burns off each turn.
moves · 2
  • 15 attack swings twin slag blades
  • 3 debuff · Kilnbrand quenches the cast mid-swing, leaving a brand that climbs hotter on its own, turn after turn (Kilnbrand 3)
The Verdigris Wreck

The Verdigris Wreck

floors 7–8 · 9 foes, all new

The ship went down slow enough that everything aboard learned to wait.

A sunken ironclad: verdigris on every bulkhead, silt drifting through the crew quarters.

Driftfuse banks the water in your lungs and lands it two turns later.

Every face here hits you back for what you do: heal, chill, bleed, self-harm.

AfflictionDriftfusedelayed HP loss · lands in 2 turns
Fight screen.
Map wall.
Foes6
Barnacle Knight
Barnacle KnightNEW
Verdigris Wreck♥ 85

Its armour is reef now, and the crust keeps growing.

Sting on HealingHits you for 1 per point of health healed.
moves · 2
  • 18 attack slams a barnacled fist
  • 10 defend hunkers behind its crusted plate (defend 10)
The Bellwearer
The BellwearerNEW
Verdigris Wreck♥ 36

A hermit thing wearing the ship’s bell for a shell.

Sting on BleedHits you for 2 per point of Bleed you open.
moves · 2
  • 6 attack drags you under
  • 2 debuff · Driftfuse floods a breath into your chest that settles in and comes due, all at once, two mornings from now (Driftfuse 2)
Anchor Chain
Anchor ChainNEW
Verdigris Wreck♥ 90

Loosed from its housing, it swings its whole length.

Sting on HealingHits you for 1 per point of health healed.
Mana StingHits you for 1 per point of mana gained.
moves · 3
  • 20 attack lashes the chain
  • 2 debuff · Driftfuse lets rusted water pool in your chest, to come due, all at once, two mornings from now (Driftfuse 2)
  • 9 defend plants the anchor in the silt (defend 9)
Bilge Eel
Bilge EelNEW
Verdigris Wreck♥ 40

It lives where the ship’s old charge still leaks.

Mana StingHits you for 1 per point of mana gained.
moves · 2
  • 6 attack bites with a crackling jolt
  • 2 debuff · Driftfuse drags ice-cold bilgewater into your lungs, to come due, all at once, two mornings from now (Driftfuse 2)
Tide Priest
Tide PriestNEW
Verdigris Wreck♥ 74

It chants the old rites, and the salt answers.

Sting on ChillHits you for 1 per point of Chill applied.
moves · 2
  • 13 attack jabs the trident
  • 2 debuff · Driftfuse chants a rite that floods a breath into your chest, to come due, all at once, two mornings from now (Driftfuse 2)
Brinelamp
BrinelampNEW
Verdigris Wreck♥ 78

An anglerfish fishing with a drowned ship’s lantern.

Sting on BleedHits you for 2 per point of Bleed you open.
moves · 2
  • 17 attack grinds the claw across you
  • 2 debuff · Driftfuse gouges a wound the brine floods slow, to come due, all at once, two mornings from now (Driftfuse 2)
Elites3
The Hullbreaker
The HullbreakerNEW
Verdigris Wreckelite♥ 134

Built to open ships, and never told to stop.

Sting on Self-HarmHits you for 2 per point of health your cards spend.
moves · 2
  • 28 attack rams
  • 12 defend braces against the breach (defend 12)
The Drowned Admiral
The Drowned AdmiralNEW
Verdigris Wreckelite♥ 144

It gives orders nobody living can hear. Its crew answers.

Sting on ChillHits you for 1 per point of Chill applied.
moves · 2
  • 3 debuff · Driftfuse commands the tide to flood your chest, to come due, all at once, two mornings from now (Driftfuse 3)
  • 23 attack cuts with the corroded blade
The Hollow Warden
The Hollow WardenNEW
Verdigris Wreckelite♥ 146

A leviathan’s ribcage in fire-cooked glass, walking on its ribs.

Sting on Self-HarmHits you for 2 per point of health your cards spend.
moves · 3
  • 25 attack slams a seaglass-scaled arm
  • 3 debuff · Driftfuse raises a guard that floods a wound slow, to come due, all at once, two mornings from now (Driftfuse 3)
  • 11 defend braces behind cracked glass plate (defend 11)

The gatekeepers

2 new faces

Two new faces, one built to answer each new path.

Zeal is a tribute to our top player, the first name on the Atlas’s ladder.

Both join the rotation every descent draws its finale from. Descent I never sends the one that answers your deck.

ZEAL
Find him yourself.
ZEALNEW
Gatekeeper♥ 202counters Verge

It tallies every wound you open on yourself, and lifts it.

Wrath TaxCuts the Wrath you forge to 70%.
Sting on Self-HarmHits you for 1 per point of health your cards spend.
moves · 7
  • 5 attack marks a first cut
  • 2 debuff · Shatter reads how deep it runs (Shatter 2) - it wants the count clean
  • 16 attack presses down heavy
  • 9 buff tallies the wounds stacking high (+9 Wrath) - it isn't hurt, it's counting
  • 6 attack marks again
  • 4 attack flicks one more count in
  • 23 attack LIFTS the whole tally and brings it down as one
ZEAL · The Lifted Blow
The Arrears
The ArrearsNEW
Gatekeeper♥ 192counters Simmer

It opens a ledger on you and collects what you owe.

Seethe TaxCuts the Wrath your rage cards bank to 30%.
moves · 6
  • 12 attack opens the ledger
  • 2 buff marks what's owed (Debt 2) - it skims before you can spend
  • 15 attack collects a toll
  • 2 debuff · Chill garnishes your strength (Weak 2) - what's owed comes out of your arm
  • 9 attack the debt compounds
  • 21 attack calls in everything still owed
The Arrears · Collector of What’s Owed
The twelve-face rotation: Shroudwright, The Quench, Sillrot, Quicklime, Hushbarrow, The Winnowing, Silverquiet, The Lazaret, Blackwater, Diabase, ZEAL, The Arrears

Biome afflictions — new

One curse per new biome, live from the first door of that band.

GreasebiteTallow Larder

Your attacks hit softer for 1 turn.

KilnbrandVitreous Kiln

Burns you at turn end, hotter each turn, for 3 turns.

DriftfuseVerdigris Wreck

Damage that lands 2 turns later.

New monster passives

A passive is fixed for the fight: never gained, never removed, aimed at one resource. Seventeen dials, three families, across twenty-six new foes.

DrainsDrains cap what you can bank.
Ember Eater2 foes

Caps how much Ember you can hold each turn.

Carried byCinder Wispcaps at 6Furnace Thrallcaps at 7
Wrath Eater2 foes

Caps how much Wrath you can hold each turn.

Carried byThe Bottleheadcaps at 3The Slagwrightcaps at 1
Edge Eater3 foes

Caps how much Edge you can hold each turn.

Carried bySlag Haulercaps at 2Bellows Impcaps at 2Pane Widowcaps at 4
Omen Eater2 foes

Caps how much sealed Omen you can hold.

Carried byThe Cane Grovecaps at 10The Slagwrightcaps at 9
TaxesTaxes shave what you gain.
Sear Tax1 foe

Cuts the Ember your fire cards apply.

Carried byLarder Crowto 70%
Chill Tax1 foe

Cuts the Chill you apply.

Carried byHook Wretchto 80%
Everburn Tax1 foe

Cuts the Everburn you bank.

Carried byGrease Thrallto 60%
Duststorm Tax2 foes

Cuts the Duststorm you raise.

Carried bySpit Vatto 70%The Rendererto 50%
Vigil Tax1 foe

Cuts the Vigil you set.

Carried byCandlewick Mothto 90%
Dawnwatch Tax1 foe

Cuts the Dawnwatch you set.

Carried byThe Hooksmithto 60%
Wrath Tax1 foe

Cuts the Wrath you gain.

Carried byZEALto 70%
Seethe Tax1 foe

Cuts the Wrath your rage cards bank.

Carried byThe Arrearsto 30%
StingsStings hit you back for what you do.
Sting on Healing2 foes

Hits you back for every point you heal, ignores Guard.

Carried byBarnacle Knight1 HP per pointAnchor Chain1 HP per point
Sting on Bleed2 foes

Hits you back for every point of Bleed you land, ignores Guard.

Carried byThe Bellwearer2 HP per pointBrinelamp2 HP per point
Mana Sting2 foes

Hits you back for every point of mana you gain, ignores Guard.

Carried byAnchor Chain1 HP per pointBilge Eel1 HP per point
Sting on Chill2 foes

Hits you back for every point of Chill you apply, ignores Guard.

Carried byTide Priest1 HP per pointThe Drowned Admiral1 HP per point
Sting on Self-Harm3 foes

Hits you back for every point your cards spend, ignores Guard.

Carried byThe Hullbreaker2 HP per pointThe Hollow Warden2 HP per pointZEAL1 HP per point

Tuning

Monsters hit harder now, and every card was rebalanced against its deck's win rate at each depth.

34 buffed24 trimmed1 reworded0 offer rates changed
Deck power vs Season VI
Flame
+15%
Frost
-36%
Blood
+14%
Storm
-13%
Hourglass
-15%
Dusk
+28%
Cairn
-45%
Poise
+86%
Verge
+12%
Simmer
-45%
All 59 card changes

Buffed34 cards

Decks that finished Season VI under their win band come up together. Poise was the furthest under, so it moves the most: every Poise card is worth about 1.9 times what it was.

BuffedFlame · rare
Ashen Hex card art

Ashen Hex1

Deal 13. Detonate: burst 22 damage per Ember.

Was Deal 11. Detonate: burst 19 damage per Ember.

Damage 11 → 13Burst per Ember 19 → 22

The deck's payoff card. Bigger opener, bigger Ember burst.

Taken by 46% of players offered it

BuffedFlame · uncommon
Spark Jab card art

Spark Jab0

Apply 4 Ember. Exhaust.

Was Apply 2 Ember. Exhaust.

Ember 2 → 4

Flame's best free card gained the biggest boost. Now hits four Ember.

Taken by 40% of players offered it

BuffedFlame · uncommon
Hex Flame card art

Hex Flame1

Deal 3. Apply 7 Ember. Gain 1 Guard. Heal 1.

Was Deal 3. Apply 6 Ember. Gain 1 Guard. Heal 1.

Ember 6 → 7

One more Ember on an already busy card.

Taken by 33% of players offered it

BuffedFlame · common
Black Brand card art

Black Brand1

Deal 2. Apply 6 Ember per card played this turn. Draw 1.

Was Deal 2. Apply 5 Ember per card played this turn. Draw 1.

Ember per card played 5 → 6

Six Ember per card now, not five. Hits harder on wide turns.

Taken by 30% of players offered it

BuffedFlame · uncommon
Pyre Strike card art

Pyre Strike1

Deal 5, plus 10 per card played this turn.

Was Deal 4, plus 9 per card played this turn.

Damage 4 → 5Damage per card played 9 → 10

Both the flat hit and the per-card bonus went up.

Taken by 28% of players offered it

BuffedFlame · rare
Firestrike card art

Firestrike2

Deal 12 per card played this turn. Draw 1.

Was Deal 10 per card played this turn. Draw 1.

Damage per card played 10 → 12

Twelve per card now instead of ten. Hits harder.

Taken by 24% of players offered it

BuffedFlame · common
Flame Cut card art

Flame Cut1

Deal 6. Apply 2 Ember.

Was Deal 5. Apply 2 Ember.

Damage 5 → 6

Rarely taken. Now hits six instead of five.

Taken by 10% of players offered it

BuffedBlood · rare
Leech card art

Leech1

Deal 11 per card played this turn, as separate hits. Lifedrink: heal 5 per card played this turn.

Was Deal 10 per card played this turn, as separate hits. Lifedrink: heal 4 per card played this turn.

Hit per card played 10 → 11Heal per card played 4 → 5

Blood's most popular card. Gains life on every hit and heal.

Taken by 60% of players offered it

BuffedBlood · rare
Blood Rite card art

Blood Rite2

Deal 15. Apply 3 Bleed. Unleash: deal 8 per Wrath.

Was Deal 13. Apply 3 Bleed. Unleash: deal 7 per Wrath.

Damage 13 → 15Damage per Wrath 7 → 8

Bigger opening hit, bigger payoff per Wrath.

Taken by 41% of players offered it

BuffedBlood · uncommon
Frenzied Cut card art

Frenzied Cut1

Deal 8. Heal 2. Apply 1 Bleed.

Was Deal 7. Heal 2. Apply 1 Bleed.

Damage 7 → 8

One more damage on the deck's workhorse.

Taken by 34% of players offered it

BuffedBlood · common
Crimson Slash card art

Crimson Slash1

Deal 4, then 4. Chain: apply 2 Bleed.

Was Deal 2, then 2. Chain: apply 2 Bleed.

Damage 2 → 4

Got the biggest boost possible. Hits twice for four now.

Taken by 21% of players offered it

BuffedBlood · rare
Sacrifice card art

Sacrifice1

Lose 2 HP. Deal 21.

Was Lose 2 HP. Deal 18.

Damage 18 → 21

Same two health, three more damage.

Taken by 19% of players offered it

BuffedStorm · rare
Stormcaller card art

Stormcaller2

Stormfront: whenever you play a card, deal 27. Lasts the whole fight.

Was Stormfront: whenever you play a card, deal 26. Lasts the whole fight.

Bolt per card played 26 → 27

Trimmed again after testing. Each bolt now hits 27.

Taken by 67% of players offered it

BuffedStorm · rare
Overcharge card art

Overcharge0

Deal 26 per unspent mana. Spend all mana.

Was Deal 25 per unspent mana. Spend all mana.

Damage per unspent mana 25 → 26

One more damage for every unspent mana you dump into it.

Taken by 46% of players offered it

BuffedDusk · rare
Comet Omen card art

Comet Omen1

Seal Omen 63: it strikes next turn. Double your sealed Omen.

Was Seal Omen 52: it strikes next turn. Double your sealed Omen.

Omen 52 → 63

The deck's biggest swing got bigger: 63 sealed, doubled if reached.

Taken by 51% of players offered it

BuffedDusk · common
First Shadow card art

First Shadow1

Seal Omen 18: it strikes next turn. Draw 1.

Was Seal Omen 15: it strikes next turn. Draw 1.

Omen 15 → 18

Eighteen Omen and a card, still for one mana.

Taken by 22% of players offered it

BuffedDusk · uncommon
Duskblade card art

Duskblade2

Deal 18. Double your sealed Omen.

Was Deal 15. Double your sealed Omen.

Damage 15 → 18

Eighteen damage, and it still doubles the Omen you have sealed.

Taken by 20% of players offered it

BuffedDusk · uncommon
Herald card art

Herald1

When your Omen strikes, draw 6.

Was When your Omen strikes, draw 5.

Draw 5 → 6

Six cards the moment your Omen strikes.

Taken by 20% of players offered it

BuffedDusk · common
Gathering Dark card art

Gathering Dark1

Seal Omen 14: it strikes next turn.

Was Seal Omen 12: it strikes next turn.

Omen 12 → 14

Fourteen Omen for one mana.

Taken by 18% of players offered it

BuffedDusk · common
First Light card art

First Light1

Deal 7. Double it if your Omen struck this turn.

Was Deal 6. Double it if your Omen struck this turn.

Damage 6 → 7

Seven damage, and fourteen on the turn your Omen lands.

Taken by 11% of players offered it

BuffedDusk · common
Veilward card art

Veilward1

Gain 5 Guard. Seal Omen 6: it strikes next turn. Heal 1.

Was Gain 4 Guard. Seal Omen 5: it strikes next turn. Heal 1.

Guard 4 → 5Omen 5 → 6

More Guard and a bigger Omen for the same one mana.

Taken by 10% of players offered it

BuffedDusk · common
Omen Cut card art

Omen Cut1

Deal 6. Seal Omen 6: it strikes next turn.

Was Deal 5. Seal Omen 5: it strikes next turn.

Damage 5 → 6Omen 5 → 6

Rarely taken. Now hits one harder, seals one more Omen.

Taken by 6% of players offered it

BuffedPoise · rare
Oath of the Duelist card art

Oath of the Duelist2

Deal 15 per Edge. Each turn, Hone up to 22.

Was Deal 8 per Edge. Each turn, Hone up to 12.

Damage per Edge 8 → 15Edge 12 → 22

Fifteen per Edge, 22 Edge a turn. The deck's engine.

Taken by 63% of players offered it

BuffedPoise · common
Still Water card art

Still Water1

Gain 19 Guard. Hone up to 13.

Was Gain 10 Guard. Hone up to 7.

Guard 10 → 19Edge 7 → 13

Nineteen Guard and thirteen Edge for one mana.

Taken by 47% of players offered it

BuffedPoise · rare
Masterstroke card art

Masterstroke2

Deal 26 per Edge. Draw 2.

Was Deal 14 per Edge. Draw 1.

Damage per Edge 14 → 26Draw 1 → 2

Twenty six per Edge and two cards.

Taken by 41% of players offered it

BuffedPoise · common
Single Stroke card art

Single Stroke1

Deal 24 per Edge.

Was Deal 13 per Edge.

Damage per Edge 13 → 24

Twenty four per Edge. One card can end a fight.

Taken by 37% of players offered it

BuffedPoise · uncommon
Patient Blade card art

Patient Blade1

Gain 7 Guard. Deal 20 per Edge.

Was Gain 4 Guard. Deal 11 per Edge.

Guard 4 → 7Damage per Edge 11 → 20

Twenty damage per Edge, with Guard attached.

Taken by 27% of players offered it

BuffedPoise · common
First Cut card art

First Cut1

Deal 17. Hone up to 11.

Was Deal 9. Hone up to 6.

Damage 9 → 17Edge 6 → 11

Nearly double on both halves. Seventeen damage and eleven Edge.

Taken by 24% of players offered it

BuffedPoise · uncommon
Steady Breath card art

Steady Breath1

Gain 6 Guard. Draw 2. Heal 2. Hone (≤2 plays): gain up to 6 Edge at turn's end.

Was Gain 3 Guard. Draw 1. Heal 1. Hone (≤2 plays): gain up to 3 Edge at turn's end.

Guard 3 → 6Draw 1 → 2Heal 1 → 2Edge 3 → 6

Every one of its four numbers doubles.

Taken by 18% of players offered it

BuffedPoise · common
Narrow Focus card art

Narrow Focus0

Hone (≤2 plays): gain up to 9 Edge at turn's end. Exhaust.

Was Hone (≤2 plays): gain up to 5 Edge at turn's end. Exhaust.

Edge 5 → 9

Nine Edge from a free card, if the turn stays short.

Taken by 16% of players offered it

BuffedPoise · common
Measured Strike card art

Measured Strike1

Deal 7, plus 17 per Edge.

Was Deal 4, plus 9 per Edge.

Damage 4 → 7Damage per Edge 9 → 17

Seventeen per Edge instead of nine. The deck's scaling hit finally scales.

Taken by 13% of players offered it

BuffedPoise · uncommon
Keen Eye card art

Keen Eye1

Draw 2. Hone up to 7.

Was Draw 1. Hone up to 4.

Draw 1 → 2Edge 4 → 7

Draws two now, and hones seven.

Taken by 13% of players offered it

BuffedFrost · common
Glacial Wall card art

Glacial Wall1

Gain 6 Guard. Chain: apply 2 Chill.

Was Gain 5 Guard. Chain: apply 2 Chill.

Guard 5 → 6

Rarely taken, and the only Frost card buffed. Now blocks six.

Taken by 7% of players offered it

BuffedHourglass · common
Grit Throw card art

Grit Throw0

Deal 5. Gain 2 Guard per 2 Dust.

Was Deal 3. Gain 1 Guard per 2 Dust.

Damage 3 → 5Guard per 2 Dust 1 → 2

Got the biggest boost possible: five damage and double Guard.

Taken by 20% of players offered it

Trimmed24 cards

Decks that were winning above their band come down together. Cairn sat the furthest above and lands on the floor of what the loop is allowed to cut, a little over half its old numbers.

TrimmedFrost · uncommon
Clarity card art

Clarity0

Draw 1. Apply 1 Chill. Exhaust.

Was Draw 2. Apply 2 Chill. Exhaust.

Draw 2 → 1Chill 2 → 1

Was refilling whole hands. Now draws one card instead of two.

Taken by 40% of players offered it

TrimmedFrost · common
Rimeguard card art

Rimeguard0

Gain 3 Guard. Draw 1.

Was Gain 4 Guard. Draw 1.

Guard 4 → 3

Still a free card with Guard attached. The Guard is one lower.

Taken by 35% of players offered it

TrimmedFrost · common
Ward Pulse card art

Ward Pulse1

Gain 2 Guard. Heal 4.

Was Gain 3 Guard. Heal 7.

Guard 3 → 2Heal 7 → 4

Was the biggest heal outside Blood. Now settles at four.

Taken by 25% of players offered it

TrimmedFrost · uncommon
Permafrost card art

Permafrost1

Gain 4 Guard. Chain: apply 2 Chill per card played this turn.

Was Gain 6 Guard. Chain: apply 2 Chill per card played this turn.

Guard 6 → 4

Two less Guard. The Chill still scales with the turn.

Taken by 20% of players offered it

TrimmedFrost · rare
Killing Frost card art

Killing Frost2

Deal 6 per Chill on the enemy, then remove it. Chain: apply 2 Chill.

Was Deal 10 per Chill on the enemy, then remove it. Chain: apply 2 Chill.

Damage per Chill 10 → 6

Finishes a frozen foe. Six damage per Chill, down from ten.

Taken by 19% of players offered it

TrimmedFrost · uncommon
Frost Mark card art

Frost Mark1

Deal 3. Apply 3 Shatter.

Was Deal 5. Apply 4 Shatter.

Damage 5 → 3Shatter 4 → 3

Smaller hit, one less Shatter. Sets up three hits instead of four.

Taken by 16% of players offered it

TrimmedFrost · uncommon
Numbing Cold card art

Numbing Cold1

Frostbind: apply 1 Chill per card played this turn. Chain: apply 1 more.

Was Frostbind: apply 2 Chill per card played this turn. Chain: apply 1 more.

Chill per card played 2 → 1

One Chill per card instead of two. Freezes half as fast.

Taken by 13% of players offered it

TrimmedFrost · uncommon
Avalanche card art

Avalanche1

Deal 4. Gain 3 Guard.

Was Deal 7. Gain 4 Guard.

Damage 7 → 4Guard 4 → 3

Hit and Guard both come down. A trade card again.

Taken by 10% of players offered it

TrimmedHourglass · uncommon
Tip the Hourglass card art

Tip the Hourglass0

Bury 5. Draw 1. Exhaust.

Was Bury 6. Draw 1. Exhaust.

Bury 6 → 5

Buries five instead of six. Still free, still draws.

Taken by 40% of players offered it

TrimmedHourglass · rare
Sirocco card art

Sirocco1

Bury 2. Deal 5 per Dust.

Was Bury 2. Deal 6 per Dust.

Damage per Dust 6 → 5

Five damage per Dust instead of six.

Taken by 31% of players offered it

TrimmedHourglass · rare
Reaping Hand card art

Reaping Hand1

Deal 3, plus 3 per Dust.

Was Deal 3, plus 4 per Dust.

Damage per Dust 4 → 3

Three damage per Dust instead of four.

Taken by 29% of players offered it

TrimmedHourglass · rare
Hourglass Break card art

Hourglass Break2

Deal 10 per Dust.

Was Deal 11 per Dust.

Damage per Dust 11 → 10

Ten damage per Dust instead of eleven.

Taken by 26% of players offered it

TrimmedHourglass · uncommon
Dust Bastion card art

Dust Bastion1

Gain 8 Guard per 2 Dust.

Was Gain 10 Guard per 2 Dust.

Guard per 2 Dust 10 → 8

Eight Guard per two Dust, down from ten. Still the biggest block.

Taken by 18% of players offered it

TrimmedHourglass · common
Dust Ward card art

Dust Ward1

Gain 7 Guard. Bury 2: top 2 to discard, gain up to 2 Dust. Heal 3.

Was Gain 8 Guard. Bury 2: top 2 to discard, gain up to 2 Dust. Heal 3.

Guard 8 → 7

One less Guard on a card that also buries and heals.

Taken by 16% of players offered it

TrimmedHourglass · common
Sifting Cut card art

Sifting Cut1

Deal 3. Bury 3: top 3 to discard, gain up to 3 Dust.

Was Deal 4. Bury 3: top 3 to discard, gain up to 3 Dust.

Damage 4 → 3

One less damage. The Bury it does is untouched.

Taken by 13% of players offered it

TrimmedHourglass · uncommon
Whispering Grains card art

Whispering Grains1

Bury 3. Gain 2 Guard per 2 Dust.

Was Bury 4. Gain 2 Guard per 2 Dust.

Bury 4 → 3

One less Dust buried. The Guard it pays out is untouched.

Taken by 13% of players offered it

TrimmedHourglass · common
Dune Crush card art

Dune Crush2

Deal 4. End of turn: deal 1 damage per 2 Dust.

Was Deal 5. End of turn: deal 1 damage per 2 Dust.

Damage 5 → 4

One less on the opener. The end of turn tick is untouched.

Taken by 10% of players offered it

TrimmedCairn · common
Bedrock card art

Bedrock0

Stack 3 Guard. Your Guard stops fading.

Was Stack 5 Guard. Your Guard stops fading.

Guard 5 → 3

Three Guard instead of five, trimmed a bit more than the rest.

Taken by 31% of players offered it

TrimmedCairn · uncommon
Patience of Hills card art

Patience of Hills1

Stack 3 Guard. Heal 1. Your Guard stops fading.

Was Stack 5 Guard. Heal 1. Your Guard stops fading.

Guard 5 → 3

Three Guard instead of five. Same heal, same fade lock.

Taken by 28% of players offered it

TrimmedCairn · common
Gathering Cairn card art

Gathering Cairn0

At the start of each turn, stack up to 1 Guard.

Was At the start of each turn, stack up to 2 Guard.

Guard stacked each turn 2 → 1

One Guard a turn instead of two.

Taken by 27% of players offered it

TrimmedCairn · uncommon
Quarry card art

Quarry1

Stack 5 Guard. At the start of each turn, stack up to 1 Guard. Your Guard stops fading.

Was Stack 9 Guard. At the start of each turn, stack up to 1 Guard. Your Guard stops fading.

Guard 9 → 5

Five Guard stacked instead of nine. Still stops the fade.

Taken by 24% of players offered it

TrimmedCairn · rare
Monolith card art

Monolith2

Your Guard stops fading. Stack up to 2 Guard each turn.

Was Your Guard stops fading. Stack up to 3 Guard each turn.

Guard stacked each turn 3 → 2

Two Guard a turn instead of three.

Taken by 22% of players offered it

TrimmedCairn · common
Shale Splinter card art

Shale Splinter1

Deal 5. Your Guard stops fading.

Was Deal 9. Your Guard stops fading.

Damage 9 → 5

Five damage instead of nine. It still stops your Guard fading.

Taken by 17% of players offered it

TrimmedCairn · common
Sling Stone card art

Sling Stone1

Deal 6 plus your banked Guard. Lose half.

Was Deal 10 plus your banked Guard. Lose half.

Damage 10 → 6

Base hit comes down to six. Guard still stacks on top.

Taken by 11% of players offered it

Reworded1 card

Same card, same numbers, clearer sentence.

RewordedCairn · rare
Mountainfall card art

Mountainfall2

Deal twice your banked Guard, then lose it all.

Was Deal 2 times your banked Guard, then lose it all.

Same numbers, clearer wording. '2 times your Guard' now says twice.

Taken by 14% of players offered it

Returning gatekeepers

T0, The First Door, is retuned with the rest but sits outside the campaign rotation, so an ordinary descent never serves it.

T0The First Door♥ 112 → 144
T1Shroudwright♥ 182 → 234
T2The Quench♥ 129 → 166counters Poise
T3Sillrot♥ 152 → 195counters Cairn
T4Quicklime♥ 130 → 167counters Frost
T5Hushbarrow♥ 141 → 181counters Storm
T6The Winnowing♥ 139 → 178counters Blood
T7Silverquiet♥ 164 → 211counters Dusk
T8The Lazaret♥ 161 → 207counters Hourglass
T9Blackwater♥ 143 → 184
T10Diabase♥ 110 → 141counters Flame

What does not change

How we checked

Every card text, monster stat, move number and passive dial on this page is read straight out of the shipping build's content files · 2026-09-17 · art is the shipped art, copied from the game

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