Dune Crush
Deal 4. End of turn: deal 1 damage per 2 Dust. Chain: bury 2.
Hourglass
attack
common
1 mana
Chain
An enabler: it banks a resource that a payoff card later cashes in.
What it doesRead from the engine's own effect table.
| Effect | Value | What it does |
|---|---|---|
| Damage | 4 | Attack the enemy for this much, after Wrath, Chill and Shatter are applied and before its Guard absorbs. |
| Duststorm | 1 | Persistent power: at the end of each of your turns, deal value × floor(Dust / 2) through the attack path. |
Chain bonus (2nd card onward this turn)Read from the engine's own effect table.
| Effect | Value | What it does |
|---|---|---|
| Bury | 2 | Move the top value cards of your draw pile to the discard (never forces a reshuffle) and gain value Dust (a fight-long counter) |
Keywords on this page
- 🏜️ Dust
- A counter that lasts the whole fight. It is never spent — your Dust cards read it and hit harder the more of it you have.
- ⛓ Chain
- A card's Chain bonus fires only if it is the 2nd-or-later card you play this turn.
The Hourglass deckGrind your deck away to hit harder.
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