Dust Ward
Gain 7 Guard. Bury 2: top 2 to discard, gain up to 2 Dust. Heal 3.
Hourglass
skill
common
1 mana
An enabler: it banks a resource that a payoff card later cashes in.
What it doesRead from the engine's own effect table.
| Effect | Value | What it does |
|---|---|---|
| Guard | 7 | Gain this much Guard. Guard absorbs incoming damage and resets at the start of your turn unless something says otherwise. |
| Bury | 2 | Move the top value cards of your draw pile to the discard (never forces a reshuffle) and gain value Dust (a fight-long counter) |
| Heal | 3 | Recover this much HP, up to your maximum. |
Keywords on this page
- 🛡 Guard
- Absorbs incoming damage. Resets at the start of your turn.
- ⌛ Bury
- The top cards of your deck go to your discard and you gain that much Dust. Buried cards return when your deck reshuffles; nothing is lost for the run. The cards always go, but some foes drink time and thin the Dust you bank.
- 🏜️ Dust
- A counter that lasts the whole fight. It is never spent — your Dust cards read it and hit harder the more of it you have.
The Hourglass deckGrind your deck away to hit harder.
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