The Undertow
The drowned will of the sunken cellars made flesh of black floodwater — it raises the tide to cap your breath and your hand alike, deepens the water into a wall, then hauls you under to finish it. The longer you wait, the higher it climbs.
Elite
74 HP
hits for up to 22
8 damage per turn on average
Its move kitNumbers re-derived from the engine, not the authored text.
| Move | Type | Value | Applies |
|---|---|---|---|
| floods your lungs (Soak 1: one less mana for 1 turn) | debuff | 1 | Soak |
| the water deepens into a wall (+10 Guard) | defend | 10 | — |
| hauls you under for 18 | attack | 18 | — |
| THE TIDE CLIMBS (+2 Wrath) — it does not strike this turn | buff | 2 | — |
| drowns you for 22 | attack | 22 | — |
How it scalesFloors 0–2, the band its biome owns.
On the shallowest floor it appears on it has 74 HP and its attacks carry +0. On the deepest, 103 HP and +1. The printed move text never changes — the number does.
Keywords on this page
- 💧 Soak
- At the start of your turn you lose 1 mana, then one stack fades. Slows you down; it never lasts forever.
- 🛡 Guard
- Absorbs incoming damage. Resets at the start of its turn.
- 💪 Wrath
- Adds its value to every attack it makes. Lasts the whole fight.
Where you meet it
Others behind the same doors
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