The Weirkeeper
Old weir-silt swallows the keenest stroke — every blade drawn through it comes back blunter (Dull Edge 3).
Common foe
64 HP
hits for up to 11
3 damage per turn on average
Its move kitNumbers re-derived from the engine, not the authored text.
| Move | Type | Value | Applies |
|---|---|---|---|
| the weir-gate swings shut for 10 | attack | 10 | — |
| sets a masoned shoulder against the flood (+5 Guard) | defend | 5 | — |
| cold silt closes over your hands (Soak 1: one less mana for 1 turn) | debuff | 1 | Soak |
| the gate swings again for 11 | attack | 11 | — |
| the shoulder resets (+5 Guard) | defend | 5 | — |
| stops a leak in itself (+4 HP) | heal | 4 | — |
| drops the sluice and the vault seals over (Sealed In 4) | debuff | 4 | Sealed-In |
How it scalesFloors 0–2, the band its biome owns.
On the shallowest floor it appears on it has 64 HP and its attacks carry +0. On the deepest, 89 HP and +1. The printed move text never changes — the number does.
Keywords on this page
- 🛡 Guard
- Absorbs incoming damage. Resets at the start of its turn.
- 💧 Soak
- At the start of your turn you lose 1 mana, then one stack fades. Slows you down; it never lasts forever.
- 💠 Edge
- A permanent bonus for this fight. It is never spent — your Edge cards read it and hit harder the more of it you have.
Where you meet it
Others behind the same doors
The Library · Forum · The game