The Hollow Warden
The glass here was cooked by the wreck's own fire long before it sank, and the warden is nothing but a ribcage sheathed in it. It does not need to cut you - every wound you open on yourself while it holds its guard bites two points deeper, and its guard leaves a flooded wound that comes due later, all at once.
Elite
146 HP
hits for up to 25
8.3 damage per turn on average
Its move kitNumbers re-derived from the engine, not the authored text.
| Move | Type | Value | Applies |
|---|---|---|---|
| slams a seaglass-sheathed rib for 25 | attack | 25 | — |
| raises a guard that floods a wound slow, to come due, all at once, two mornings from now (Driftfuse 3) | debuff | 3 | Driftfuse |
| closes its ribs behind cracked glass plate (defend 11) | defend | 11 | — |
How it scalesFloors 6–7, the band its biome owns.
On the shallowest floor it appears on it has 317 HP and its attacks carry +3. On the deepest, 345 HP and +3. The printed move text never changes — the number does.
Keywords on this page
- 🌊 Driftfuse
- The whole bank comes due at once, straight through Guard, 2 turns after it was last applied. Nothing decays — the whole bank is paid at once. The wreck doesn't drown you today. It banks the water in your lungs and calls the whole debt due, all at once, two mornings from now..
Where you meet it
Others behind the same doors
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