Dust Boil
Deal 5. Bury 4. End of turn: deal 2 damage per 2 Dust. Apply 1 Chill.
Simmer
attack
uncommon
2 mana
An enabler: it banks a resource that a payoff card later cashes in.
What it doesRead from the engine's own effect table.
| Effect | Value | What it does |
|---|---|---|
| Damage | 5 | Attack the enemy for this much, after Wrath, Chill and Shatter are applied and before its Guard absorbs. |
| Bury | 4 | Move the top value cards of your draw pile to the discard (never forces a reshuffle) and gain value Dust (a fight-long counter) |
| Duststorm | 2 | Persistent power: at the end of each of your turns, deal value × floor(Dust / 2) through the attack path. |
| Chill | 1 | The unit's next N attacks each deal HALF, consumed 1/attack. |
Keywords on this page
- ⌛ Bury
- The top cards of your deck go to your discard and you gain that much Dust. Buried cards return when your deck reshuffles; nothing is lost for the run. The cards always go, but some foes drink time and thin the Dust you bank.
- 🏜️ Dust
- A counter that lasts the whole fight. It is never spent — your Dust cards read it and hit harder the more of it you have.
- ❄️ Chill
- This unit's next attack deals HALF — one stack is spent per attack.
The Simmer deckSave up heat, then spend it all at once.
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