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Simmer · uncommon attack

Embertoll

Embertoll card art

Deal 5. Apply 2 Ember per card played this turn. Hone up to 1. Apply 1 Chill.

Simmer attack uncommon 1 mana

An enabler: it banks a resource that a payoff card later cashes in.

What it doesRead from the engine's own effect table.
EffectValueWhat it does
Damage5Attack the enemy for this much, after Wrath, Chill and Shatter are applied and before its Guard absorbs.
Sear2Add value × cards played this turn as Ember on the enemy (scaling Ember loader)
Hone1Add value to this turn's pending Hone; at END of turn it becomes permanent Edge only if you played ≤2 cards (a 3rd play forfeits it all)
Chill1The unit's next N attacks each deal HALF, consumed 1/attack.
Keywords on this page
🔥 Ember
Deals that much damage at the end of each turn. Does NOT decay — it burns until the target dies.
🗡️ Hone
At turn's end, gain that much Edge — but only if you played 2 or fewer cards this turn. A third card forfeits all of it. Some foes dull your blade and cut what you bank, which is why the card says "up to".
❄️ Chill
This unit's next attack deals HALF — one stack is spent per attack.
The Simmer deckSave up heat, then spend it all at once.
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