Embertoll
Deal 5. Apply 2 Ember per card played this turn. Hone up to 1. Apply 1 Chill.
Simmer
attack
uncommon
1 mana
An enabler: it banks a resource that a payoff card later cashes in.
What it doesRead from the engine's own effect table.
| Effect | Value | What it does |
|---|---|---|
| Damage | 5 | Attack the enemy for this much, after Wrath, Chill and Shatter are applied and before its Guard absorbs. |
| Sear | 2 | Add value × cards played this turn as Ember on the enemy (scaling Ember loader) |
| Hone | 1 | Add value to this turn's pending Hone; at END of turn it becomes permanent Edge only if you played ≤2 cards (a 3rd play forfeits it all) |
| Chill | 1 | The unit's next N attacks each deal HALF, consumed 1/attack. |
Keywords on this page
- 🔥 Ember
- Deals that much damage at the end of each turn. Does NOT decay — it burns until the target dies.
- 🗡️ Hone
- At turn's end, gain that much Edge — but only if you played 2 or fewer cards this turn. A third card forfeits all of it. Some foes dull your blade and cut what you bank, which is why the card says "up to".
- ❄️ Chill
- This unit's next attack deals HALF — one stack is spent per attack.
The Simmer deckSave up heat, then spend it all at once.
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