Embercairn Ward
Gain 6 Guard. Deal 3 times your Guard.
Simmer
skill
uncommon
1 mana
A payoff: its damage is read off a resource you banked earlier in the fight.
What it doesRead from the engine's own effect table.
| Effect | Value | What it does |
|---|---|---|
| Guard | 6 | Gain this much Guard. Guard absorbs incoming damage and resets at the start of your turn unless something says otherwise. |
| Bulwark | 3 | Attack for value × your current Guard through the normal attack path, keeping ALL your Guard (the defensive counter-attack; Guard payoff, renewable) |
Keywords on this page
- 🛡 Guard
- Absorbs incoming damage. Resets at the start of your turn.
The Simmer deckSave up heat, then spend it all at once.
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