Hatchling Tide
A boiling carpet of new-hatched spiderlings, each no bigger than a grain of the Hollows' dust - and they ride the dust itself. Every handful of dust you bank, a hundred mouths ride it in and bite as it goes down. Where they have crossed you they leave their shed barbs by the thousand, and the skin keeps burning long after the tide has moved on, through armor and through any guard you raise. Frost the tide and you slow only the grains you touch: the swarm eats its chilled dead and the rest arrive at full weight, crawling in through the seams of your armor.
| Move | Type | Value | Applies |
|---|---|---|---|
| the tide sheds its crushed outer layer and boils on (Shrug 2) | shrug | 2 | — |
| leaves shed barbs in the skin (Barbfloss 7) | debuff | 7 | Barb-Floss |
| eats its own dead (+4 HP) | heal | 4 | — |
| the whole brood bites at once for 13 | attack | 13 | — |
| combs a bead of thornmilk into the wound (Thornmilk 4) - it rears back a full beat before it lands, then the barbed sap keeps working after the leg lifts | debuff | 4 | Thorn-Milk |
On the shallowest floor it appears on it has 42 HP and its attacks carry +0. On the deepest, 58 HP and +1. The printed move text never changes — the number does.
- 🧶 Barb-Floss
- Whenever one of your hits deals 14 or more, you take that much. Decays by 1. Only a genuinely heavy blow drives the barbs deeper — 14 or more..
- 🌿 Thorn-Milk
- Whenever you gain Guard from a card, the foe heals that much. Decays by 1. Every course you raise in the Hollows is fed straight back across the web: the wall goes up and the thing behind it closes..
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