Bellows Imp
Small, quick, and always pumping something that makes the nearest crucible flare hotter. Its darts fan the edge you've honed clean off the whetstone before you close your hand on it, four points down, and the same draft leaves a brand that climbs hotter on its own with every pass it survives.
Common foe
36 HP
hits for up to 6
3 damage per turn on average
Its move kitNumbers re-derived from the engine, not the authored text.
| Move | Type | Value | Applies |
|---|---|---|---|
| darts in twice for 3 and 6 | attack | 6 | — |
| fans a fleck that climbs hotter on its own, turn after turn (Kilnbrand 2) | debuff | 2 | Kilnbrand |
How it scalesFloors 3–5, the band its biome owns.
On the shallowest floor it appears on it has 57 HP and its attacks carry +1. On the deepest, 71 HP and +2. The printed move text never changes — the number does.
Keywords on this page
- 🔥 Kilnbrand
- At the end of your turn you take that much, straight through Guard, and the brand climbs by 1. Burns out after 3 turns. The kiln's heat doesn't visit once and leave. What you carry out keeps climbing on its own, a little hotter every turn, until something colder than the fight puts it out..
Where you meet it
Others behind the same doors
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