The Bottlehead
It lays molten glass onto its targets a coat at a time, running it down off its own burning head, patient and never rushing the job. That slow glazing draws off more than glass - any strength you've banked mid-swing answers to the coat, two points held down before you can spend it - and the same patient layering scrapes at whatever you're setting course by course, three points of that accretion undone before you can build on it.
Common foe
60 HP
hits for up to 15
7.5 damage per turn on average
Its move kitNumbers re-derived from the engine, not the authored text.
| Move | Type | Value | Applies |
|---|---|---|---|
| runs on a heavier coat that climbs hotter on its own, turn after turn (Kilnbrand 3) | debuff | 3 | Kilnbrand |
| clubs you with a banded forelimb for 15 | attack | 15 | — |
How it scalesFloors 3–5, the band its biome owns.
On the shallowest floor it appears on it has 95 HP and its attacks carry +1. On the deepest, 119 HP and +2. The printed move text never changes — the number does.
Keywords on this page
- 🔥 Kilnbrand
- At the end of your turn you take that much, straight through Guard, and the brand climbs by 1. Burns out after 3 turns. The kiln's heat doesn't visit once and leave. What you carry out keeps climbing on its own, a little hotter every turn, until something colder than the fight puts it out..
Where you meet it
Others behind the same doors
The Library · Forum · The game