The Cane Grove
This is where the kiln's work takes its shape, and it does not rush a masterpiece. It fogs whatever omen you've read, two points quenched before you can act on it.
Elite
91 HP
hits for up to 16
5.3 damage per turn on average
Its move kitNumbers re-derived from the engine, not the authored text.
| Move | Type | Value | Applies |
|---|---|---|---|
| lays a masterwork coat that climbs hotter on its own, turn after turn (Kilnbrand 3) | debuff | 3 | Kilnbrand |
| lashes out on a pontil-rod branch for 16 | attack | 16 | — |
| hardens a wall of cooling glass around its roots (defend 9) | defend | 9 | — |
How it scalesFloors 3–5, the band its biome owns.
On the shallowest floor it appears on it has 144 HP and its attacks carry +1. On the deepest, 180 HP and +2. The printed move text never changes — the number does.
Keywords on this page
- 🔥 Kilnbrand
- At the end of your turn you take that much, straight through Guard, and the brand climbs by 1. Burns out after 3 turns. The kiln's heat doesn't visit once and leave. What you carry out keeps climbing on its own, a little hotter every turn, until something colder than the fight puts it out..
Where you meet it
Others behind the same doors
The Library · Forum · The game