Bloodrend
Deal 10. Deal 3 per Bleed on the enemy, then remove it. Start of turn: stack up to 2 Guard. Apply 1 Shatter.
Verge
attack
uncommon
2 mana
Both halves of the loop: it banks a resource and cashes one in.
What it doesRead from the engine's own effect table.
| Effect | Value | What it does |
|---|---|---|
| Damage | 10 | Attack the enemy for this much, after Wrath, Chill and Shatter are applied and before its Guard absorbs. |
| Hemorrhage | 3 | Attack for value × the enemy's current Bleed (normal attack path), then clear ALL Bleed. |
| Accrete | 2 | Persistent power: at the start of each of your turns, gain value Guard. |
| Shatter | 1 | Next N hits on the target each deal +3 flat, consumed 1/hit. |
Keywords on this page
- 🩸 Bleed
- After every card you play, the enemy loses that much HP. Ignores Guard and never fades.
- 🛡 Guard
- Absorbs incoming damage. Resets at the start of your turn.
- 💜 Shatter
- The next hits on this target each deal +3 bonus damage — one stack is spent per hit.
The Verge deckPay in blood to hit harder. Hurt feeds fury.
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