Scar Mend
Heal 9. Apply 1 Chill. Start of turn: stack up to 1 Guard.
Verge
skill
common
1 mana
An enabler: it banks a resource that a payoff card later cashes in.
What it doesRead from the engine's own effect table.
| Effect | Value | What it does |
|---|---|---|
| Heal | 9 | Recover this much HP, up to your maximum. |
| Chill | 1 | The unit's next N attacks each deal HALF, consumed 1/attack. |
| Accrete | 1 | Persistent power: at the start of each of your turns, gain value Guard. |
Keywords on this page
- ❄️ Chill
- This unit's next attack deals HALF — one stack is spent per attack.
- 🛡 Guard
- Absorbs incoming damage. Resets at the start of your turn.
The Verge deckPay in blood to hit harder. Hurt feeds fury.
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