Ruin Pact
Lose 1 HP. Gain 3 Wrath. Start of turn: stack up to 2 Guard. End of turn: deal 2 damage per 2 Dust.
Verge
power
rare
2 mana
An enabler: it banks a resource that a payoff card later cashes in.
What it doesRead from the engine's own effect table.
| Effect | Value | What it does |
|---|---|---|
| Lose HP | 1 | You lose this much HP. It ignores your Guard — this is a cost you pay, not damage you take. |
| Wrath | 3 | Permanent (this combat) bonus to attack damage. |
| Accrete | 2 | Persistent power: at the start of each of your turns, gain value Guard. |
| Duststorm | 2 | Persistent power: at the end of each of your turns, deal value × floor(Dust / 2) through the attack path. |
Keywords on this page
- 💪 Wrath
- Adds its value to every attack you make. Lasts the whole fight.
- 🛡 Guard
- Absorbs incoming damage. Resets at the start of your turn.
- 🏜️ Dust
- A counter that lasts the whole fight. It is never spent — your Dust cards read it and hit harder the more of it you have.
The Verge deckPay in blood to hit harder. Hurt feeds fury.
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