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Verge · rare power

Ruin Pact

Ruin Pact card art

Lose 1 HP. Gain 3 Wrath. Start of turn: stack up to 2 Guard. End of turn: deal 2 damage per 2 Dust.

Verge power rare 2 mana

An enabler: it banks a resource that a payoff card later cashes in.

What it doesRead from the engine's own effect table.
EffectValueWhat it does
Lose HP1You lose this much HP. It ignores your Guard — this is a cost you pay, not damage you take.
Wrath3Permanent (this combat) bonus to attack damage.
Accrete2Persistent power: at the start of each of your turns, gain value Guard.
Duststorm2Persistent power: at the end of each of your turns, deal value × floor(Dust / 2) through the attack path.
Keywords on this page
💪 Wrath
Adds its value to every attack you make. Lasts the whole fight.
🛡 Guard
Absorbs incoming damage. Resets at the start of your turn.
🏜️ Dust
A counter that lasts the whole fight. It is never spent — your Dust cards read it and hit harder the more of it you have.
The Verge deckPay in blood to hit harder. Hurt feeds fury.
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