Iron Scar
Lose 1 HP. Gain 2 Wrath. Unleash: deal 1 per Wrath. Gain 9 Guard. Hone up to 1.
Verge
skill
uncommon
1 mana
Both halves of the loop: it banks a resource and cashes one in.
What it doesRead from the engine's own effect table.
| Effect | Value | What it does |
|---|---|---|
| Lose HP | 1 | You lose this much HP. It ignores your Guard — this is a cost you pay, not damage you take. |
| Wrath | 2 | Permanent (this combat) bonus to attack damage. |
| Unleash | 1 | Attack for value × your current Wrath (accumulated-strength cash-out; Wrath is the damage, not re-added) |
| Guard | 9 | Gain this much Guard. Guard absorbs incoming damage and resets at the start of your turn unless something says otherwise. |
| Hone | 1 | Add value to this turn's pending Hone; at END of turn it becomes permanent Edge only if you played ≤2 cards (a 3rd play forfeits it all) |
Keywords on this page
- 💪 Wrath
- Adds its value to every attack you make. Lasts the whole fight.
- 🛡 Guard
- Absorbs incoming damage. Resets at the start of your turn.
- 🗡️ Hone
- At turn's end, gain that much Edge — but only if you played 2 or fewer cards this turn. A third card forfeits all of it. Some foes dull your blade and cut what you bank, which is why the card says "up to".
The Verge deckPay in blood to hit harder. Hurt feeds fury.
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