The Ash-Sifter
A stooped shade that sorts the hall's ash for anything still worth keeping. It does not want a fight. It wants you to hold still while it works.
Common foe
42 HP
hits for up to 10
3 damage per turn on average
Its move kitNumbers re-derived from the engine, not the authored text.
| Move | Type | Value | Applies |
|---|---|---|---|
| flings a handful of grave-ash for 5 | attack | 5 | — |
| the ash settles into your lungs (Rot 1: it bites at the end of every turn, Guard will not stop it and it never fades) | debuff | 1 | Rot |
| picks a scrap of itself back out of the sieve (+5 HP) | heal | 5 | — |
| swings the loaded sieve for 10 | attack | 10 | — |
| sweeps the ash out from under your heels (Unmooring 2) | debuff | 2 | Un-Mooring |
How it scalesFloors 3–5, the band its biome owns.
On the shallowest floor it appears on it has 67 HP and its attacks carry +1. On the deepest, 83 HP and +2. The printed move text never changes — the number does.
Keywords on this page
- 🦠 Rot
- Deals that much damage at the end of each turn. Ignores Guard and never fades — it only grows as more is applied.
- 🛡 Guard
- Absorbs incoming damage. Resets at the start of its turn.
- ⚓ Un-Mooring
- Strips that much Guard at the end of your turn, never below 0. One stack fades each turn.
Where you meet it
Others behind the same doors
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