The Marrow Tick
The tick fattens on banked fire — the grave-cold in its blood smothers the ember before it can burst (Ember Eater 7).
Common foe
44 HP
hits for up to 6
1.5 damage per turn on average
Its move kitNumbers re-derived from the engine, not the authored text.
| Move | Type | Value | Applies |
|---|---|---|---|
| a needle-mouth finds the joint for 6 | attack | 6 | — |
| it swells with what it stole (+2 Wrath) | buff | 2 | — |
| its bite festers in the bone (Rot 2: it bites at the end of every turn, Guard will not stop it and it never fades) | debuff | 2 | Rot |
| fuller still (+1 Wrath) | buff | 1 | — |
How it scalesFloors 3–5, the band its biome owns.
On the shallowest floor it appears on it has 70 HP and its attacks carry +1. On the deepest, 87 HP and +2. The printed move text never changes — the number does.
Keywords on this page
- 💪 Wrath
- Adds its value to every attack it makes. Lasts the whole fight.
- 🦠 Rot
- Deals that much damage at the end of each turn. Ignores Guard and never fades — it only grows as more is applied.
- 🛡 Guard
- Absorbs incoming damage. Resets at the start of its turn.
- 🔥 Ember
- Deals that much damage at the end of each turn. Does NOT decay — it burns until the target dies.
Where you meet it
Others behind the same doors
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