Shade
A hungering remnant of someone who never made it through — it drains the warmth from the living.
Common foe
77 HP
hits for up to 9
3 damage per turn on average
Its move kitNumbers re-derived from the engine, not the authored text.
| Move | Type | Value | Applies |
|---|---|---|---|
| drains for 6 | attack | 6 | — |
| feeds (+5 HP) | heal | 5 | — |
| wails for 9 | attack | 9 | — |
| the grave-cold gets into you (Rot 1: it bites at the end of every turn, Guard will not stop it and it never fades) | debuff | 1 | Rot |
| cuts you loose from the floor of the hall (Unmooring 4) | debuff | 4 | Un-Mooring |
How it scalesFloors 3–5, the band its biome owns.
On the shallowest floor it appears on it has 122 HP and its attacks carry +1. On the deepest, 152 HP and +2. The printed move text never changes — the number does.
Keywords on this page
- 🦠 Rot
- Deals that much damage at the end of each turn. Ignores Guard and never fades — it only grows as more is applied.
- 🛡 Guard
- Absorbs incoming damage. Resets at the start of its turn.
- ⚓ Un-Mooring
- Strips that much Guard at the end of your turn, never below 0. One stack fades each turn.
Where you meet it
Others behind the same doors
The Library · Forum · The game