The Cinder Choir
A congregation of grave-lanterns that learned to sing. The choir feeds on kept fire: every ember you have banked is drawn up into its throats and burned as breath before your own flame ever falls due, and each turn it drinks the bank down to a guttering few (Ember Eater 6). Fire borrowed from a relic burns no safer in its aisle.
Common foe
80 HP
hits for up to 12
3 damage per turn on average
Its move kitNumbers re-derived from the engine, not the authored text.
| Move | Type | Value | Applies |
|---|---|---|---|
| the whole rank sings at once for 12 | attack | 12 | — |
| cold lamp-smoke settles in your lungs (Rot 3: it bites at the end of every turn, Guard will not stop it and it never fades) | debuff | 3 | Rot |
| trims a wick and the rank burns cleaner (+5 HP) | heal | 5 | — |
| one high lamp holds a note through you for 9 | attack | 9 | — |
| the hymn drops to a hush and the cold lamp-smoke settles deeper (Rot 2 more: it bites at the end of every turn, Guard will not stop it and it never fades) | debuff | 2 | Rot |
| the congregation swells — every voice joins the last (+2 Wrath) | buff | 2 | — |
| the rank holds the note — what you struck out of it settles back into the hymn (Shrug 2) | shrug | 2 | — |
How it scalesFloors 3–5, the band its biome owns.
On the shallowest floor it appears on it has 127 HP and its attacks carry +1. On the deepest, 158 HP and +2. The printed move text never changes — the number does.
Keywords on this page
- 🦠 Rot
- Deals that much damage at the end of each turn. Ignores Guard and never fades — it only grows as more is applied.
- 🛡 Guard
- Absorbs incoming damage. Resets at the start of its turn.
- 💪 Wrath
- Adds its value to every attack it makes. Lasts the whole fight.
- 🔥 Ember
- Deals that much damage at the end of each turn. Does NOT decay — it burns until the target dies.
Where you meet it
Others behind the same doors
The Library · Forum · The game