Bone Priest
A necromancer that swells with grave-power, breathes ever-thicker corruption into your flesh, and siphons the rot back into its own bones — an attrition duel it means to outlast you in, before it calls RUIN. It grows stronger the longer you let it live. And its marrow has been grave-cold for a century: your rime finds nothing left to freeze, and half of every Chill you lay on it never takes (Chill Resist 50%).
Elite
92 HP
hits for up to 15
3.8 damage per turn on average
Its move kitNumbers re-derived from the engine, not the authored text.
| Move | Type | Value | Applies |
|---|---|---|---|
| wards itself (+12 Guard) | defend | 12 | — |
| consecrates your rot (Rot 3) | debuff | 3 | Rot |
| siphons the dead (+8 HP) | heal | 8 | — |
| smites for 15 | attack | 15 | — |
How it scalesFloors 3–5, the band its biome owns.
On the shallowest floor it appears on it has 146 HP and its attacks carry +1. On the deepest, 182 HP and +2. The printed move text never changes — the number does.
Keywords on this page
- 🛡 Guard
- Absorbs incoming damage. Resets at the start of its turn.
- 🦠 Rot
- Deals that much damage at the end of each turn. Ignores Guard and never fades — it only grows as more is applied.
- ❄️ Chill
- This unit's next attack deals HALF — one stack is spent per attack.
Where you meet it
Others behind the same doors
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