Gloom Moth
A frenzied night-flier whose shed scale-dust leaves you brittle, then it dive-bombs in a panic when wounded. It sips the omens right out of your sealed signs — portents dim in its lantern-light (Omen Eater 7).
Common foe
54 HP
hits for up to 17
4.5 damage per turn on average
Its move kitNumbers re-derived from the engine, not the authored text.
| Move | Type | Value | Applies |
|---|---|---|---|
| flutters for 9 | attack | 9 | — |
| sheds grave-dust over you (Rot 2: it bites at the end of every turn, Guard will not stop it and it never fades) | debuff | 2 | Rot |
| dive-bombs for 17 (only below 50% HP) | attack | 17 | — |
How it scalesFloors 3–5, the band its biome owns.
On the shallowest floor it appears on it has 86 HP and its attacks carry +1. On the deepest, 107 HP and +2. The printed move text never changes — the number does.
Keywords on this page
- 🦠 Rot
- Deals that much damage at the end of each turn. Ignores Guard and never fades — it only grows as more is applied.
- 🛡 Guard
- Absorbs incoming damage. Resets at the start of its turn.
- 🌘 Omen
- Seals add together; the total strikes at the start of your next turn, then fades. It ignores the enemy's Guard.
Where you meet it
Others behind the same doors
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