Iron Maul
A brutal juggernaut — it cracks your guard open, then brings the hammer down through the gap. And the furnace behind its visor is always hungry: every ember you bank in its shadow is drawn through the grate and burned in its forge before your fire ever falls due — each turn it drinks the bank down to nothing (Ember Eater 10). Fire borrowed from relics burns no safer here.
Elite
118 HP
hits for up to 25
6.3 damage per turn on average
Its move kitNumbers re-derived from the engine, not the authored text.
| Move | Type | Value | Applies |
|---|---|---|---|
| braces (+18 Guard) | defend | 18 | — |
| cracks your guard open (Shatter 2) | debuff | 2 | Shatter |
| re-rivets its cracked plate (+8 HP) | heal | 8 | — |
| crushes for 25 | attack | 25 | — |
How it scalesFloors 6–7, the band its biome owns.
On the shallowest floor it appears on it has 256 HP and its attacks carry +3. On the deepest, 279 HP and +3. The printed move text never changes — the number does.
Keywords on this page
- 🛡 Guard
- Absorbs incoming damage. Resets at the start of its turn.
- 💜 Shatter
- The next hits on this target each deal +3 bonus damage — one stack is spent per hit.
- 🔥 Ember
- Deals that much damage at the end of each turn. Does NOT decay — it burns until the target dies.
Where you meet it
Others behind the same doors
The Library · Forum · The game