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Common foe

The Lampwright

The Lampwright portrait

It trims the gate-lamps so the wardens never fight in the dark. It resents every draught.

Common foe 91 HP hits for up to 18 3 damage per turn on average
Its move kitNumbers re-derived from the engine, not the authored text.
MoveTypeValueApplies
the iron lamp-pole swings for 18attack18—
works behind the light (+7 Guard)defend7—
a cold snuff of lamp-smoke settles into your arm (Chill 5: your next strikes land at half)debuff5Chill
the flame fattens on fresh oil (+2 Wrath)buff2—
the lantern shutters close (+7 Guard)defend7—
light returns to the wick (+8 HP)heal8—
How it scalesFloors 6–7, the band its biome owns.

On the shallowest floor it appears on it has 197 HP and its attacks carry +3. On the deepest, 215 HP and +3. The printed move text never changes — the number does.

Keywords on this page
🛡 Guard
Absorbs incoming damage. Resets at the start of its turn.
❄️ Chill
This unit's next attack deals HALF — one stack is spent per attack.
💪 Wrath
Adds its value to every attack it makes. Lasts the whole fight.
Where you meet it
Others behind the same doors
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