The Arbiter
The gate's judge — it weighs the defiance out of you and keeps it weighed, so you stand mute at half-strength while it reads the sentence it means to finish you with.
Elite
101 HP
hits for up to 29
4 damage per turn on average
Its move kitNumbers re-derived from the engine, not the authored text.
| Move | Type | Value | Applies |
|---|---|---|---|
| weighs your defiance (Chill 2) | debuff | 2 | Chill |
| brings down the gavel for 16 | attack | 16 | — |
| the great gate stands with its judge (+8 Guard) | defend | 8 | — |
| sets your objection aside unheard (Shrug 2) | shrug | 2 | — |
| passes SENTENCE (only below 70% HP) | attack | 29 | — |
How it scalesFloors 6–7, the band its biome owns.
On the shallowest floor it appears on it has 219 HP and its attacks carry +3. On the deepest, 239 HP and +3. The printed move text never changes — the number does.
Keywords on this page
- ❄️ Chill
- This unit's next attack deals HALF — one stack is spent per attack.
- 🛡 Guard
- Absorbs incoming damage. Resets at the start of its turn.
Where you meet it
Others behind the same doors
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