Gate Acolyte
A hooded novice who tends the gate's lamps — it kneels behind its ward and hushes the defiance out of you, so your blows land soft. What it hushes best is fire: its dampening litany settles over your banked embers each turn and smothers them down to a bare handful (Ember Eater 5).
Common foe
87 HP
hits for up to 9
2.3 damage per turn on average
Its move kitNumbers re-derived from the engine, not the authored text.
| Move | Type | Value | Applies |
|---|---|---|---|
| kneels behind its ward (+7 Guard) | defend | 7 | — |
| hushes your defiance (Chill 2) | debuff | 2 | Chill |
| marks where your guard hangs open for the Warden's ledger (Shatter 3: the next hits you take land harder) | debuff | 3 | Shatter |
| rebukes you for 9 | attack | 9 | — |
How it scalesFloors 6–7, the band its biome owns.
On the shallowest floor it appears on it has 189 HP and its attacks carry +3. On the deepest, 206 HP and +3. The printed move text never changes — the number does.
Keywords on this page
- 🛡 Guard
- Absorbs incoming damage. Resets at the start of its turn.
- ❄️ Chill
- This unit's next attack deals HALF — one stack is spent per attack.
- 💜 Shatter
- The next hits on this target each deal +3 bonus damage — one stack is spent per hit.
- 🔥 Ember
- Deals that much damage at the end of each turn. Does NOT decay — it burns until the target dies.
Where you meet it
Others behind the same doors
The Library · Forum · The game