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Elite

The Margin-Scribe

The Margin-Scribe portrait

The reason the Atlas has an edge. Something shaped almost like a cartographer sits at the rim of the written world and un-writes it one line at a time; you never see more of it than the hand and the pen, and the page is emptier where it has been. It keeps your ledger too: every grain of dust you bank, the pen prices through you, and every course of stone you raise, the nib un-writes line by line: what you build, it strikes from the record. And now and then it reaches further forward — the stroke you had planned, it un-writes before your arm can finish it. What you meant to do was never written — and the omens you have sealed against a later hour are only marginalia to the pen: when it strikes, it blots them from the page before they can come true. What it has written of itself it can read back: given a breath it re-inks its own margins and the wounds close.

Elite 110 HP hits for up to 28 4.7 damage per turn on average
Its move kitNumbers re-derived from the engine, not the authored text.
MoveTypeValueApplies
reads its own margins back and closes (+10 HP)heal10—
holds up a blank page (+36 Guard)defend36—
annotates your flaws (Unfooting 2)debuff2Un-Footing
un-writes the stroke you were about to make — your swing returns half-erased (Gutterwick 4)debuff4Gutter-Wick
strikes your name through for 28attack28—
The Margin-Scribe lets the stairwell draught strip you raw (Windflay 3) - it turns to the drop first, then the cold peels a little more each breathdebuff3Wind-Flay
How it scalesFloors 6–7, the band its biome owns.

On the shallowest floor it appears on it has 239 HP and its attacks carry +3. On the deepest, 260 HP and +3. The printed move text never changes — the number does.

Keywords on this page
🛡 Guard
Absorbs incoming damage. Resets at the start of its turn.
🪜 Un-Footing
Whenever you play an attack, you lose that much Guard. Decays by 1. The stair tilts when you lunge — attack first, then raise the wall.
🕯️ Gutter-Wick
At the start of your turn, the top that many cards of your draw pile fall to the discard unseen. Decays by 1. The wick gutters — your deck burns down before you can draw it; thin decks cycle back sooner.
🌬️ Wind-Flay
At the start of your turn, that many random cards are torn from your hand. Decays by 1. The wind takes options, not blood — hold nothing precious in hand.
Where you meet it
Others behind the same doors
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