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Common foe

The Spilling

The Spilling portrait

What climbs out when the starless dark finally reaches the stair, and it is not spiders, not rats, nothing that was ever under a sun: eyeless, boneless, pale as things grown in deep cold water, all gullet and recurved teeth, climbing each other upward in one glistening motion. Cold means little to what the cold made; chill your blade all you like, its climb lands all but whole through the frost. It keeps a single law: it never climbs back down. Every turn it is more than it was, it never loses what it gains, no blade stays keen against ten thousand small teeth, the cairns you raise it swallows stone by stone — and the Dust you bank spills with everything else over the rail: every turn of its climb shakes eight grains from your hourglass, and they do not come back. Wounding it teaches you the law's last clause: it does not bleed, it rises.

Common foe 123 HP
Its move kitNumbers re-derived from the engine, not the authored text.
MoveTypeValueApplies
Tips itself over the step ahead and pours - the dark it leaves eats at you (Gutterwick 1)debuff1Gutter-Wick
the rail tilts under the climbing weight (Vertigo 3)debuff3Vertigo
How it scalesFloors 6–7, the band its biome owns.

On the shallowest floor it appears on it has 267 HP and its attacks carry +3. On the deepest, 291 HP and +3. The printed move text never changes — the number does.

Keywords on this page
🕯️ Gutter-Wick
At the start of your turn, the top that many cards of your draw pile fall to the discard unseen. Decays by 1. The wick gutters — your deck burns down before you can draw it; thin decks cycle back sooner.
🌀 Vertigo
Deals that much damage at the end of your turn, straight through Guard. A stack only fades on a turn you raised Guard, so standing still never shakes it.
🏜️ Dust
A counter that lasts the whole fight. It is never spent — your Dust cards read it and hit harder the more of it you have.
Where you meet it
Others behind the same doors
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