The Unfooting
Not a shape in the dark; the dark already has one of those. The Unfooting is the stair itself gone wrong beneath you: steps leaning a degree out of true, scree hissing over the edge in a steady stream, the frame of the world tilting past what your inner ear will forgive. It is patient the way stone is patient. It takes your footing a finger's width at a time, opens your guard by tilting the very ground it stands on, masons its courses solid against your blade, and unbuilds whatever you have raised to steady yourself: what you build, the stair unbuilds. Then, once in every long slow round, a whole flight lets go. You will feel it loosen before it falls. Climb accordingly.
| Move | Type | Value | Applies |
|---|---|---|---|
| tilts the stair beneath you (Unfooting 1) | debuff | 1 | Un-Footing |
| a step gives a hand's width under your heel for 9 | attack | 9 | — |
| the lower courses mason themselves solid against your blade (+6 Guard) | defend | 6 | — |
| the whole flight leans another degree out of true (Unfooting 2) | debuff | 2 | Un-Footing |
| A WHOLE FLIGHT LETS GO for 13 | attack | 13 | — |
On the shallowest floor it appears on it has 145 HP and its attacks carry +3. On the deepest, 158 HP and +3. The printed move text never changes — the number does.
- 🪜 Un-Footing
- Whenever you play an attack, you lose that much Guard. Decays by 1. The stair tilts when you lunge — attack first, then raise the wall.
- 🛡 Guard
- Absorbs incoming damage. Resets at the start of its turn.
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