The Nethermost
The stair grounds whatever crackles — held charge drains away into the dark for a time (Grounded Charge).
Common foe
33 HP
hits for up to 29
8.3 damage per turn on average
Its move kitNumbers re-derived from the engine, not the authored text.
| Move | Type | Value | Applies |
|---|---|---|---|
| a hand from below the last step for 29 | attack | 29 | — |
| the dark thickens around it (+9 Guard) | defend | 9 | — |
| the grip shifts and tightens for 21 | attack | 21 | — |
| the dark holds (+7 Guard) | defend | 7 | — |
| the stair lets go of your feet (Windflay 1) | debuff | 1 | Wind-Flay |
| it has outlasted worse (Shrug 1) | shrug | 1 | — |
How it scalesFloors 6–7, the band its biome owns.
On the shallowest floor it appears on it has 72 HP and its attacks carry +3. On the deepest, 78 HP and +3. The printed move text never changes — the number does.
Keywords on this page
- 🛡 Guard
- Absorbs incoming damage. Resets at the start of its turn.
- 🌬️ Wind-Flay
- At the start of your turn, that many random cards are torn from your hand. Decays by 1. The wind takes options, not blood — hold nothing precious in hand.
- 🔌 Grounded
- While it holds, cards that would give you mana give none at all. You cannot cleanse it, only outlast it: your mana cards work again the moment this mark leaves the foe.
Where you meet it
Others behind the same doors
The Library · Forum · The game