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Common foe

The Nethermost

The Nethermost portrait

The stair grounds whatever crackles — held charge drains away into the dark for a time (Grounded Charge).

Common foe 33 HP hits for up to 29 8.3 damage per turn on average
Its move kitNumbers re-derived from the engine, not the authored text.
MoveTypeValueApplies
a hand from below the last step for 29attack29—
the dark thickens around it (+9 Guard)defend9—
the grip shifts and tightens for 21attack21—
the dark holds (+7 Guard)defend7—
the stair lets go of your feet (Windflay 1)debuff1Wind-Flay
it has outlasted worse (Shrug 1)shrug1—
How it scalesFloors 6–7, the band its biome owns.

On the shallowest floor it appears on it has 72 HP and its attacks carry +3. On the deepest, 78 HP and +3. The printed move text never changes — the number does.

Keywords on this page
🛡 Guard
Absorbs incoming damage. Resets at the start of its turn.
🌬️ Wind-Flay
At the start of your turn, that many random cards are torn from your hand. Decays by 1. The wind takes options, not blood — hold nothing precious in hand.
🔌 Grounded
While it holds, cards that would give you mana give none at all. You cannot cleanse it, only outlast it: your mana cards work again the moment this mark leaves the foe.
Where you meet it
Others behind the same doors
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