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Common foe

The Baluster-Fall

The Baluster-Fall portrait

A whole run of rail that has been waiting to let go and has learned to choose when. It gathers first. You will hear the stone begin to grind before it comes.

Common foe 54 HP hits for up to 31 9.2 damage per turn on average
Its move kitNumbers re-derived from the engine, not the authored text.
MoveTypeValueApplies
the grinding stone throws grit off the drop and strips your hand raw (Windflay 2)debuff2Wind-Flay
the whole run leans further out over the drop (+1 Wrath) - it does not strike this turnbuff1—
a post shears free and takes you across the ribs for 15attack15—
the RUN LETS GO for 31attack31—
the whole run cants and the drop swings up at you (Vertigo 5)debuff5Vertigo
How it scalesFloors 6–7, the band its biome owns.

On the shallowest floor it appears on it has 117 HP and its attacks carry +3. On the deepest, 128 HP and +3. The printed move text never changes — the number does.

Keywords on this page
🌬️ Wind-Flay
At the start of your turn, that many random cards are torn from your hand. Decays by 1. The wind takes options, not blood — hold nothing precious in hand.
💪 Wrath
Adds its value to every attack it makes. Lasts the whole fight.
🌀 Vertigo
Deals that much damage at the end of your turn, straight through Guard. A stack only fades on a turn you raised Guard, so standing still never shakes it.
Where you meet it
Others behind the same doors
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