The Baluster-Fall
A whole run of rail that has been waiting to let go and has learned to choose when. It gathers first. You will hear the stone begin to grind before it comes.
Common foe
54 HP
hits for up to 31
9.2 damage per turn on average
Its move kitNumbers re-derived from the engine, not the authored text.
| Move | Type | Value | Applies |
|---|---|---|---|
| the grinding stone throws grit off the drop and strips your hand raw (Windflay 2) | debuff | 2 | Wind-Flay |
| the whole run leans further out over the drop (+1 Wrath) - it does not strike this turn | buff | 1 | — |
| a post shears free and takes you across the ribs for 15 | attack | 15 | — |
| the RUN LETS GO for 31 | attack | 31 | — |
| the whole run cants and the drop swings up at you (Vertigo 5) | debuff | 5 | Vertigo |
How it scalesFloors 6–7, the band its biome owns.
On the shallowest floor it appears on it has 117 HP and its attacks carry +3. On the deepest, 128 HP and +3. The printed move text never changes — the number does.
Keywords on this page
- 🌬️ Wind-Flay
- At the start of your turn, that many random cards are torn from your hand. Decays by 1. The wind takes options, not blood — hold nothing precious in hand.
- 💪 Wrath
- Adds its value to every attack it makes. Lasts the whole fight.
- 🌀 Vertigo
- Deals that much damage at the end of your turn, straight through Guard. A stack only fades on a turn you raised Guard, so standing still never shakes it.
Where you meet it
Others behind the same doors
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