The Crawlspace
The gap beneath the gallery floor is four inches high, and it is not empty. Something flat lives down there, pacing you board by board — you will never see more of it than what fits between the flagstones. It works on your stonework from underneath: at the start of each of your turns it slides a course out from under whatever you are raising, so your wall rises slower over a floor that is not solid. The cold never reaches under the floor: what comes up between the stones comes up whole. Only once it is wounded does the floor itself come open under you. Pressed into a gap that narrow, it heals as it waits.
| Move | Type | Value | Applies |
|---|---|---|---|
| wedges tighter into the crawlspace and knits shut (+4 HP) | heal | 4 | — |
| Loops a slack thread twice around your arm - it telegraphs the pull, and every hit lands heavier (Swaddle 2). | debuff | 2 | Swaddle |
| goes flat beneath the floor - the boards settle (+15 Guard) | defend | 15 | — |
| WOUNDED AND CORNERED - the floor comes open under you for 17 (only below 50% HP) | attack | 17 | — |
| presses wet mortarcreep into your seams (Mortarcreep 2) - it rears back a full beat before it lands, then it sets slowly, and it sets on you | debuff | 2 | Mortar-Creep |
| the packed mortar sweats and drops its rime (shrugs off Chill 4) - the wall beads visibly first | shrug | 4 | Chill |
On the shallowest floor it appears on it has 81 HP and its attacks carry +1. On the deepest, 101 HP and +2. The printed move text never changes — the number does.
- 🎗️ Swaddle
- You can play at most 6 minus that many cards a turn, never fewer than 1. Decays by 1. The wrap slackens a turn of work back to you..
- 🛡 Guard
- Absorbs incoming damage. Resets at the start of its turn.
- 🧱 Mortar-Creep
- Whenever you gain Guard from a card, the foe gains that much Guard. Decays by 1. The mortar sets on both of you — turtling hardens the thing you are trying to kill.
- ❄️ Chill
- This unit's next attack deals HALF — one stack is spent per attack.
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