Doorshroud
A door-shaped cocoon that did not stay hung: man-sized, man-shaped, swinging as it walks like a thing still on its hook. There is no face under the wrap, but it waits at doorways as if it remembers them — and the silk it sheds gums your blade: each of your turns, your edge dulls. The layered silk holds no cold either: the frost never slows the swing.
Common foe
85 HP
Its move kitNumbers re-derived from the engine, not the authored text.
| Move | Type | Value | Applies |
|---|---|---|---|
| Drops its hanging pall over the doorway - the dust it sheds burns on contact (Pallsear 2) | debuff | 2 | Pall-Sear |
How it scalesFloors 3–5, the band its biome owns.
On the shallowest floor it appears on it has 135 HP and its attacks carry +1. On the deepest, 168 HP and +2. The printed move text never changes — the number does.
Keywords on this page
- 🔥 Pall-Sear
- Whenever one of your hits lands, the foe heals that much. Decays by 1. The shroud cauterises what you open — many small hits feed it, one clean blow does not.
Where you meet it
Others behind the same doors
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