The Wallmason
A hulking mason built of mortared block and grey rope-silk — no spider in it at all. It works the gallery smaller around you, exit by exit, in stone and wet silk-mortar; and it works your wall the same way in reverse: at the start of each of your turns it hooks a course back out of whatever you are raising, so your wall rises slower every turn — and if you are raising nothing, it takes it straight out of the guard you were carrying. Frost never sets in wet mortar: the cold does not slow the course it presses you into.
Common foe
95 HP
hits for up to 10
1.7 damage per turn on average
Its move kitNumbers re-derived from the engine, not the authored text.
| Move | Type | Value | Applies |
|---|---|---|---|
| lays a fresh course of block across the gallery (+7 Guard) | defend | 7 | — |
| trowels fresh silk-mortar into its own cracked courses (+6 HP) | heal | 6 | — |
| bricks itself in behind a second course (+7 Guard) | defend | 7 | — |
| presses you into the new wall for 10 | attack | 10 | — |
| presses wet mortarcreep into your seams (Mortarcreep 1) - it rears back a full beat before it lands, then it sets slowly, and it sets on you | debuff | 1 | Mortar-Creep |
| lays a full course across your shoulders (Crushweight 3) | debuff | 3 | Crush-Weight |
How it scalesFloors 3–5, the band its biome owns.
On the shallowest floor it appears on it has 151 HP and its attacks carry +1. On the deepest, 188 HP and +2. The printed move text never changes — the number does.
Keywords on this page
- 🛡 Guard
- Absorbs incoming damage. Resets at the start of its turn.
- 🧱 Mortar-Creep
- Whenever you gain Guard from a card, the foe gains that much Guard. Decays by 1. The mortar sets on both of you — turtling hardens the thing you are trying to kill.
- 🪨 Crush-Weight
- Deals that much damage at the end of your turn, straight through Guard, and it NEVER fades. The weight only grows.
Where you meet it
Others behind the same doors
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