Quicklime
A mason made entirely of its own repairs. It will not wall you out. It repoints every crack you open, and every stroke you land comes back a little duller off its face. The lime in its seams burns wet and hot, and a chill will not take hold on it the way it takes on honest stone. It is in no hurry. It has closed larger wounds than you can open.
The mason of the closing wound. It repoints every crack you open and grinds your edge blunt on its own face, so the one enormous banked swing arrives at half price against a bar that already crawled back up. Then the mortar sets, it stops mending, and it starts dropping stone.
| Move | Type | Value | Applies |
|---|---|---|---|
| grinds your edge down on its own face (Chill 1: your first TWO strikes each turn land at half force) | debuff | 1 | Chill |
| repoints every crack you opened (+16 HP, it does not strike this turn) | heal | 16 | — |
| taps you with a chisel for 15 | attack | 15 | — |
| drags your blade backwards along the stone (Chill 1 - first two strikes each turn) | debuff | 1 | Chill |
| skims fresh mortar over the seam (+8 HP) | heal | 8 | — |
| swings a full course of stone into you for 38 | attack | 38 | — |
| THE MORTAR SETS. It stops mending and takes a grip (+4 Wrath) (only below 45% HP) | buff | 4 | — |
| drops the keystone on you for 32 (only below 45% HP) | attack | 32 | — |
This boss is built to punish the Frost deck. It never stands at the end of Descent I against that deck; from Descent II on, bring something else, or bring an answer.
- ❄️ Chill
- This unit's next attack deals HALF — one stack is spent per attack.
- 💪 Wrath
- Adds its value to every attack it makes. Lasts the whole fight.
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