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Boss

The Winnowing

The Winnowing portrait

A threshing wind wearing the shape of a warden. It cannot be cut, only outlasted: your blade finds mostly moving air, and the crosswind beats every stroke aside, so the hardest swings land softest. It mends no wound, the cold shakes off it like rime off a flail, and the only turns it does not swing are the ones it spends quickening — or parting around the blow you thought had landed. The moving air will not hold a fire either: embers banked in it are scattered down to a bare few before it swings. It opens almost gently, two low passes you barely feel, and it never stops quickening, until the pass that grazed you on turn one is the one that finishes you.

Boss 178 HP hits for up to 34 5 damage per turn on average

The threshing wind. You cannot cut it: your blade finds mostly moving air, and the crosswind beats your strokes aside, so the decks that swing most swing hardest into nothing. It mends no wound and it cannot be slowed, the rime shakes off it between passes, and the air quickens and keeps quickening, until the pass that grazed you first is the one that finishes you.

Its move kitNumbers re-derived from the engine, not the authored text.
MoveTypeValueApplies
opens with a low pass for 11attack11—
the crosswind beats your blade aside (Chill 4: your next 4 strikes land at half)debuff4Chill
parts around your swing - you cut only moving air (+8 Guard) - it does not strike this turndefend8—
the air quickens (+1 Wrath - every pass from here lands harder) - it does not strike this turnbuff1—
the moving air scours the rime off it (it shakes off banked Chill) - it does not strike this turnshrug1—
the headwind rises against every stroke (Chill 5: your next 5 strikes land at half)debuff5Chill
reaps for 29attack29—
the wind sheds the rime again (it shakes off banked Chill) - it does not strike this turnshrug1—
separates you out for 34 (only below 50% HP)attack34—
Tuned against

This boss is built to punish the Blood deck. It never stands at the end of Descent I against that deck; from Descent II on, bring something else, or bring an answer.

Keywords on this page
❄️ Chill
This unit's next attack deals HALF — one stack is spent per attack.
🛡 Guard
Absorbs incoming damage. Resets at the start of its turn.
💪 Wrath
Adds its value to every attack it makes. Lasts the whole fight.
Where you meet it
The other bosses
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