ZEAL
It tallies every wound you open on yourself, and skims three-tenths of the Strength you forge before your arm ever feels it.
Boss
202 HP
hits for up to 23
7.7 damage per turn on average
The smith that counts before it strikes. It opens with small cuts, reads exactly how deep they run, then banks the whole tally and brings it down as one lifted blow at the close of every cycle. Three tenths of the Wrath you forge is skimmed before your arm ever feels it, and every wound you open on your own body is paid for twice: once by you, once by the hammer keeping score.
Its move kitNumbers re-derived from the engine, not the authored text.
| Move | Type | Value | Applies |
|---|---|---|---|
| marks a first cut, for 5 | attack | 5 | — |
| reads how deep it runs (Shatter 2) - it wants the count clean | debuff | 2 | Shatter |
| presses down heavy, for 16 | attack | 16 | — |
| tallies the wounds stacking high (+9 Wrath) - it isn't hurt, it's counting | buff | 9 | — |
| marks again, for 6 | attack | 6 | — |
| flicks one more count in, for 4 | attack | 4 | — |
| LIFTS the whole tally and brings it down as one, for 23 | attack | 23 | — |
Tuned against
This boss is built to punish the Verge deck. It never stands at the end of Descent I against that deck; from Descent II on, bring something else, or bring an answer.
Keywords on this page
- 💜 Shatter
- The next hits on this target each deal +3 bonus damage — one stack is spent per hit.
- 💪 Wrath
- Adds its value to every attack it makes. Lasts the whole fight.
Where you meet it
The final door of any Descent, whichever biome you came through: a campaign rolls its five finales from the 12 bosses, never the same one twice.All bossesAll foes
The other bosses
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