Sillrot
The timber of every door that ever swelled shut and was left standing. It hardly swings at you. It puts its spores in your lungs instead, and they do not wash out and they do not stop, and every cycle it leans a little more of itself onto the frame. And the rot gets into whatever you build against it: every course you set into your own wall goes soft and slumps as you lay it, so barely a third of the stone you gather ever holds.
The rot in the frame. It barely swings at you: it breathes spores that ignore Guard entirely and never wash out, and it leans a little harder every cycle, so the patient wall-and-wait plan pays the clock twice over. Two mechanics: the burn that Guard cannot stop, and the weight that grows while you wait.
| Move | Type | Value | Applies |
|---|---|---|---|
| leans into the frame, and the wet wood swells (+2 Wrath) | buff | 2 | — |
| splits a seam and breathes spores into you (Rot 2, it bites at the end of every turn, Guard will not stop it and it never fades) | debuff | 2 | Rot |
| flicks a splinter across your cheek for 7 | attack | 7 | — |
| sags its whole soft weight onto you for 15 | attack | 15 | — |
| breathes again, wetter and deeper (Rot 1 more) | debuff | 1 | Rot |
| SPLITS TO THE HEARTWOOD and puts its shoulder in (+2 Wrath, it stops seeding and starts pushing) (only below 45% HP) | buff | 2 | — |
| brings the whole sagging frame down on you for 28 (only below 45% HP) | attack | 28 | — |
This boss is built to punish the Cairn deck. It never stands at the end of Descent I against that deck; from Descent II on, bring something else, or bring an answer.
- 💪 Wrath
- Adds its value to every attack it makes. Lasts the whole fight.
- 🦠 Rot
- Deals that much damage at the end of each turn. Ignores Guard and never fades — it only grows as more is applied.
- 🛡 Guard
- Absorbs incoming damage. Resets at the start of its turn.
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