The Arrears
It skims your Seethe near to nothing the instant it's banked - three parts in ten survive to be spent - and calls the rest in as a debt on your hide.
Boss
192 HP
hits for up to 24
10 damage per turn on average
The ledger that collects before you can spend. Only three tenths of the Seethe you bank ever reaches your hand: it takes its cut the moment the heat lands, garnishes the strength out of your arm on top, and lets the rest stand as a debt. A deck that saves its fire for one enormous turn has been paying interest the whole way, and the cycle ends by calling in everything still owed.
Its move kitNumbers re-derived from the engine, not the authored text.
| Move | Type | Value | Applies |
|---|---|---|---|
| opens the ledger for 12 | attack | 12 | — |
| marks what's owed (Debt 2) - it skims before you can spend | buff | 2 | — |
| collects a toll for 15 | attack | 15 | — |
| garnishes your strength (Weak 2) - what's owed comes out of your arm | debuff | 2 | Chill |
| the debt compounds, for 9 | attack | 9 | — |
| calls in everything still owed, for 24 | attack | 24 | — |
Tuned against
This boss is built to punish the Simmer deck. It never stands at the end of Descent I against that deck; from Descent II on, bring something else, or bring an answer.
Keywords on this page
- ❄️ Chill
- This unit's next attack deals HALF — one stack is spent per attack.
Where you meet it
The final door of any Descent, whichever biome you came through: a campaign rolls its five finales from the 12 bosses, never the same one twice.All bossesAll foes
The other bosses
The Library · Forum · The game